currently, the sound seems to play for the player no matter what, even if the player is not in the rocket and the MovingSound that follows the player is commented out
should play for any player in the rocket and for any player close enough to the first stage
might have something to do with logical sides (these sounds are only playing on the client side right now and multiplayer behavior is untested)
currently, the sound seems to play for the player no matter what, even if the player is not in the rocket and the
MovingSound
that follows the player is commented outshould play for any player in the rocket and for any player close enough to the first stage
might have something to do with logical sides (these sounds are only playing on the client side right now and multiplayer behavior is untested)