Admer456 / halflife-adm-legacy

Advanced Development Mod - technical overhaul for Half-Life
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env_bsp #18

Open Admer456 opened 4 years ago

Admer456 commented 4 years ago

With the recent rediscovery of using a BSP as a model for an entity, I think an env_bsp entity is possible. In theory, this entity would have the same movetype and solid as a func_wall, but a custom model you can choose, i.e. a map file.