A property in both ambient_generic and audio_sound_2d (or whatever is going to remain in ADM down the road) that allows it to target a named entity to emit sound from instead of its own location. Doesn't need to be fancy, could just work on an info_null entity or something similar, along with supporting multiple sound entities to play through the same dummy entity to simplify audio-heavy scripting scenes where sound comes from the same location.
A property in both
ambient_generic
andaudio_sound_2d
(or whatever is going to remain in ADM down the road) that allows it to target a named entity to emit sound from instead of its own location. Doesn't need to be fancy, could just work on aninfo_null
entity or something similar, along with supporting multiple sound entities to play through the same dummy entity to simplify audio-heavy scripting scenes where sound comes from the same location.