Open theOneTrueFunniBoi opened 8 months ago
Hai, first off I wouldn't exactly recommend it in its current state, due to transparency/sorting issues, but if you really wanna, you can start by copying over the files that are unique to this codebase, such as everything in cl_dll/smokesim/*
Those files alone won't do anything, you still gotta actually hook them up to the existing HL clientside code, and you can see how that's done by looking at this commit here: a4296157e275c8f4941373b7bc1ac9f0830f9889
You may need to enable C++17 support in your project properties too.
Also don't worry, if I put something on GitHub, permission is automatically implied.
Alright, thanks. I just thought it was a really cool addition to the game.
Although, it’s possible that I did it wrong but when I tried to set it up (before making this comment), it threw 45 errors. Oh well.
What errors exactly?
ok i implemented the code the way the commit says, and these are the errors:
and a couple repeats.
(btw im implementing this into spirit of half life 1.8 alpha 1)
Oohhh yeah you're gonna have to do things here'n'there to make that work. I don't remember any off the top of my head, we could look into this in more detail tomorrow. BTW that's Spirit of Half-Life 1.8 you're probably talking about.
Yeah, alpha 1 is the vc 2010 version.
We gonna try and do this or?
Hello. I was wondering how I would be able to port these code changes to my own mod's source code (and if i have permission, of course).