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Admer456
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halflife-vs2019-sohl12
Spirit of Half-Life 1.2 merged with Solokiller's updated HL SDK. Status: inactive
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Updates from Solokiller/halflife-updated
#19
hammermaps
closed
2 years ago
0
Result of a comparison between this branch and halflife-updated
#18
LogicAndTrick
opened
4 years ago
9
Remove pause detection code
#17
JoelTroch
closed
4 years ago
1
Fix mouse cursor disappearing
#16
JoelTroch
closed
4 years ago
1
Cursor disappears in the main menu when the game is minimized and then unminimized
#15
Windawz
closed
4 years ago
0
Fix broken Linux support
#14
JoelTroch
closed
4 years ago
3
Add trigger_ifrelay
#13
Windawz
opened
4 years ago
1
Fog doesn't appear in game.
#12
Cpt-Andrew
opened
4 years ago
0
Reformat code exsample
#11
hammermaps
closed
2 years ago
1
Reformat & Cleanup
#10
hammermaps
opened
4 years ago
1
Fixes from YaLTeR,Solokiller and LevShisterov
#9
hammermaps
closed
4 years ago
1
FuncTank function not working for player.
#8
hammermaps
closed
4 years ago
5
Add small fixes from ValveSoftware/halflife
#7
hammermaps
closed
4 years ago
1
Better Weapons Code from Solokiller
#6
ijaazahmed03
closed
4 years ago
1
Add missing slTeleportToScript to m_scheduleList
#5
hammermaps
closed
4 years ago
0
Fix erroneous angle swapping in CRotDoor::Spawn()
#4
Windawz
closed
4 years ago
0
The "Starts Open" flag combined with "Toggle" on func_door_rotating permanently closes the door on use.
#3
Windawz
closed
4 years ago
1
Implement the ADM raw input fix
#2
Windawz
closed
4 years ago
0
Added CEnvSky::Use() to reactivate env_sky.
#1
Windawz
closed
4 years ago
1