Open mazunki opened 2 months ago
Some more notes: from swaymsg -t get_tree
I get the following tree:
{
"id": 109,
"type": "floating_con",
"orientation": "none",
"percent": 0.19320427901081824,
"urgent": false,
"marks": [],
"focused": false,
"layout": "none",
"border": "pixel",
"current_border_width": 2,
"rect": {
"x": 3092,
"y": 277,
"width": 1182,
"height": 1300
},
"deco_rect": {
"x": 0,
"y": 0,
"width": 0,
"height": 0
},
"window_rect": {
"x": 2,
"y": 2,
"width": 1178,
"height": 1296
},
"geometry": {
"x": 0,
"y": 0,
"width": 854,
"height": 480
},
"name": "GT: New Horizons 2.6.0",
"window": null,
"nodes": [],
"floating_nodes": [],
"focus": [],
"fullscreen_mode": 0,
"sticky": false,
"pid": 8769,
"app_id": "",
"visible": true,
"max_render_time": 0,
"shell": "xdg_shell",
"inhibit_idle": false,
"idle_inhibitors": {
"user": "none",
"application": "none"
}
}
After the window disappears, there is no window with name
nor id
anymore. Using full-screen doesn't always work either, sometimes it's not necessary. It's a bit unpredictable.
It also happens when reloading resource packs.
I'm not sure if this is specific to Sway, but I somehow need to put the game into fullscreen before I join a game, or the game window disappears into oblivion. If I fullscreen the game first, then I can windowize it afterwards just fine.
The game doesn't crash, and I can still hear the music, but somehow the surface is nowhere to be found. I have a feeling this is due to a new opengl context replacing the old window, or something, and I would like to report it to Sway, but I don't really understand it well enough to make a proper report.
If anyone has any ideas, I'm happy to test them out.