Closed kvndrxck closed 1 week ago
I thought this was a bug I'd fixed in the past, but maybe it's coming back for some reason. If anyone can find a fix, that would be appreciated; my previous fix was to just create a generic blank file to use whenever an animation is missing (in the preload.js), but maybe that stopped working for some reason?
I've been having similar issues, this occurred for me at wave 45 when trying to start a trainer and at wave 55 when trying to start the rival fight, among other locations. The crash always seems to occur before the a trainer battle for me, when the "Come back, pokemon!" text appears. This happens at least once every run since the issue cropped up and renders the game fully unplayable through the client.
I've found a work around by exporting the session data from my steam deck (running the Linux version) to my phone running the android version. I'm able to get past the freezing point, then export/import the session data back. It's a little cumbersome, but beats losing a run.
I've found a work around by exporting the session data from my steam deck (running the Linux version) to my phone running the android version. I'm able to get past the freezing point, then export/import the session data back. It's a little cumbersome, but beats losing a run.
That's a clever workaround, thanks for the advice. I suddenly regret not buying an android phone, lol
I believe this issue is fixed in the beta (and thus will be fixed relatively soon on the main branch).
After beating a black belt, my game hangs after selecting an item from the shop. The screenshot is of the errors that pop up when that happens