Closed DJVonrhein closed 3 weeks ago
What compiler version of clang you are using?
Thanks for the help. I was only on 11.0.3, and updating it let me finish building.
One last thing, after the macdeployqt command, I get:
Error: Could not find app bundle "PokeFinder.app"
changing the arg PokeFinder.app gives me a dmg but after some errors. I'm also unclear on how to go about mounting the dmg, unless this dmg is just broken
If you have any ideas they would be appreciated! I'm trying to test my script that searches for valid PIDs through brute force, and sadly I'm not experienced with building/bundling Qt projects
Were you in the same folder that PokeFinder.app was created in?
When I executed the macdeployqt command from the root of the project directory, it said error: could not find Pokefinder.app
Did you look for where PokeFinder.app was created after the build
Afterwards, the whole project directory contains no PokeFinder.app
(In screenshot, that's my second time running "cmake --build .")
When I executed the macdeployqt command from the root of the project directory, it said error: could not find Pokefinder.app
You have to run the command inside Pokefinder.app folder, not on the root of the project
I believe the PokeFinder.app file will end up in build/Source
Closing for inactivity. Feel free to reopen if my last comment doesn't solve the problem
My error reads:
PokeFinder/Source/Core/Gen5/Keypresses.cpp:77:30: Error: no member named 'popcount' in namespace 'std'; did you mean '__popcount'?
It looks like a problem of c++11 being used instead of c++20, even though the CMakeLists.txt in Source/Core sets it to c++20 and requires it.
Setting the root CMakeLists.txt to c++20 causes other errors. Any advice?