This is PR aims to make the project buildable and runnable on linux, it does this by:
renaming main.cs to have proper casing
using Path.GetFileName instead of looking for a \
using python3 instead python on non-windows platforms.
it also includes some other tweaks namely:
adding .godot to the .gitignore since godot will generate that anyway
make UpdateVisualizers() update the visualizers less often to make it more performant on high clock speeds.
I could split these other changes to their own PR if that makes more sense.
This is PR aims to make the project buildable and runnable on linux, it does this by:
it also includes some other tweaks namely: