AdobeXD / xd-to-flutter-plugin

Generate assets from XD for use in an existing Flutter project
BSD 2-Clause "Simplified" License
950 stars 96 forks source link

Project update: Nov 23, 2020 #79

Open gskinner opened 3 years ago

gskinner commented 3 years ago

After an unexpectedly long hiatus, we now have a long term plan with Adobe for keeping the plugin updated. This will include bug fixes, feature updates, and working with the community to integrate pull requests.

As a first step, I'll be carrying out an issue triage over the next week or two: following up with questions, adding labels, doing some internal testing, and starting to assemble a prioritized list of issues to tackle. Once that's done, I will shift to investigating new XD features and APIs that have been added since the v1.0.0 plugin release, to see if there's anything we should add. Those will be added here as issues where it makes sense, and similarly prioritized in my internal list.

Once that's complete, I'll start putting together the next milestone or two, and the real work will start. If you want to help out, please feel free to review and update issues, suggest features (as new issues), or submit pull requests.

Things will likely start out slow as I ramp back up and make my way through the backlog, but should pick up steam over the next few weeks. The winter holidays will be a bit of a damper, but I'm hopeful that we can begin the new year with some momentum.

Thank you for your patience.

PS. I'll likely add comments to this issue to capture a few thoughts. Maybe a touch unorthodox, but I want to keep things open.

gskinner commented 3 years ago

Note to self: New features to investigate:

Note: "master components" have been renamed to "main components".

gskinner commented 3 years ago

First pass on issues complete - focused on answering questions, and requesting info where needed. The next sweep will be on attempting to reproduce open issues and fix as appropriate, starting with higher quality issue reports (ie. those with more information).

JohnnyOpcode commented 3 years ago

Could the example be updated to show more interactions like Tap? One solid example that demonstrates what is working is a big help considering not a lot is being published in the internet (ie. YouTube) about this plugin and its use.

For rapid prototyping this is simply amazing. It closes the loop on fail fast, fail often..

Thx, Johnny

gskinner commented 3 years ago

Could the example be updated to show more interactions like Tap?

The CampVibes example has two tap interactions: The "Gear Guide" button, and the "<" (back) button. Are you looking for something else?

gskinner commented 3 years ago

I've put together the first two milestones. They may shift a bit as I dig into things.

The biggest things people can do to help is to provide useful information with issues. Almost all our reports are just "I got this error", which can be very time consuming to isolate without a sample file or repro steps.

gskinner commented 3 years ago

I've tentatively completed all of the v1.0.1 update objectives. It mostly focuses on bug fixes, but includes a couple minor feature updates, so I may rename to v1.1.

Hoping to complete testing and prepare a build before the holidays, then focus on new features in the new year.

appinteractive commented 3 years ago

Any updates on the progress @gskinner ?

gskinner commented 3 years ago

Sorry for the wait, have some fresh new updates!

v1.1 shipped in mid-February focused mostly on bug fixes

v2.0 of both the plugin and the adobe_xd package should ship in the next week or two

gskinner commented 3 years ago

Another quick update.

v2.0 shipped in late April with the features listed above.

v3.0 should ship in the next week or so with a focus on developer oriented feature additions:

Still assembling a plan for v4.0, but I'd like to start looking into two things: