This avoids a lock up in xenia emulator when a person tries to join a lobby. However the connection hangs, resulting in a infinite loading. Apparently xbox 360 servers are still online, the old IP provides only a SYN TCP Packet to communicate with the server, but fails with retransmissions. Need to connect the xbox to the server and get the remaining packets. There is another project working on this kind of protocol called echelon-5, which currently is working on splinter cell blacklist server on PC, that might be useful to know the protocol specifications in case we won't be able to acquire packets.
If needed, i do have the bytes of the SYN packet sended from xenia.
This avoids a lock up in xenia emulator when a person tries to join a lobby. However the connection hangs, resulting in a infinite loading. Apparently xbox 360 servers are still online, the old IP provides only a SYN TCP Packet to communicate with the server, but fails with retransmissions. Need to connect the xbox to the server and get the remaining packets. There is another project working on this kind of protocol called echelon-5, which currently is working on splinter cell blacklist server on PC, that might be useful to know the protocol specifications in case we won't be able to acquire packets.
If needed, i do have the bytes of the SYN packet sended from xenia.