Open GoogleCodeExporter opened 8 years ago
Emulator version?
Original comment by gon...@ngs.ru
on 4 Oct 2011 at 8:32
Also does it happen with other plugins?
Original comment by ExtremeD...@gmail.com
on 4 Oct 2011 at 12:01
Project 64 1.6 and 1.7 and it only happens with this plugin.
Original comment by latiosj...@gmail.com
on 4 Oct 2011 at 5:10
Did u try 1964 or 1964mod?
Original comment by pokefan0...@gmail.com
on 6 Oct 2011 at 9:40
Yea I did but both of those lag at me while PJ64 does not.
Original comment by latiosj...@gmail.com
on 6 Oct 2011 at 4:02
That's weird.
I run Pokemon Stadium 2 on 1964mod fullspeed using 1920x1080 16:9.
Even 1964 is good enough for fullspeed.
Never had any freeze or lag for this game.
Are you using ATI or nVidia and the ini setting default or customized?
Original comment by pokefan0...@gmail.com
on 6 Oct 2011 at 6:31
ATI Mobility HD 4200 and the ini customized but no matter what I select and
don't it still does the same thing. I'll put my Pokemon team and sometimes if
im lucky it'll go through. Or most of the time after the screen goes black for
a second then it stalls and does nothing and has a little tiny square on the
upper right part of the screen and im forced to reset the emulator.
Original comment by latiosj...@gmail.com
on 6 Oct 2011 at 8:17
Why don't u use the default Glide64 ini setting for this game instead of your
own customized setting?
Use the default 1964 game setting for this game and change CF3 to CF1 and try
again.
Original comment by pokefan0...@gmail.com
on 7 Oct 2011 at 7:05
Tried that and still the same result.
Original comment by latiosj...@gmail.com
on 7 Oct 2011 at 11:04
You can check your rom with GoodTools to see if it is a good dump.
You can set your ATI settings to factory default to test and try with an older
older driver.
If it still fail, wait for Gonetz to reply.
Original comment by pokefan0...@gmail.com
on 7 Oct 2011 at 9:28
Im pretty sure it's not the rom cause if I switch to Jabo's D3D8 plugin I don't
get that random freeze problem after Pokemon Selection. Well really none at all
just at the cost of a couple textures.
Original comment by latiosj...@gmail.com
on 7 Oct 2011 at 10:47
Try the below setting for Pokemon Stadium 2 in Glide64.ini
[POKEMON STADIUM 2]
zmode_compare_less = 1
filtering=1
buff_clear = 0
swapmode=2
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
fb_crc_mode = 2
fast_crc = 0
Original comment by pokefan0...@gmail.com
on 7 Oct 2011 at 11:47
Use the below 1964 setting for Pokemon Stadium 2 setting in ROM_Properties.ini.
Use Zilmar Audio if you have problem with 1964Aud.dll
ROM_Properties.ini
[03571182-892FD06D-C:45]
Game Name=POKEMON STADIUM 2
Comments=Playable!
Alternate Title=Pokemon Stadium 2 (U) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=2
Max FPS=2
Save Type=4
TLB=1
EEPROM Size=1
Counter Factor=1
Use Register Caching=1
FPU Hack=1
DMA=2
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=1
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1
Original comment by pokefan0...@gmail.com
on 7 Oct 2011 at 11:54
Still doesnt work ;/
Original comment by latiosj...@gmail.com
on 8 Oct 2011 at 8:07
You will have to wait for Gonetz reply.
Original comment by pokefan0...@gmail.com
on 9 Oct 2011 at 1:50
Yes, this issue can occur, and its probability is higher with PJ64. I'd suggest
to use 1964 for this game. I don't have time to dig this problem anytime soon.
Original comment by gon...@ngs.ru
on 9 Oct 2011 at 1:50
[deleted comment]
So im just updating you on the situation with this and Ive tried the lastest
Glide plugins and still not fixed. Also I use another better computer now and
it does the same thing sometimes with the before the start of the battle it
permanently locks up with a small grey box on the upper left part of the screen
and im forced to restart the emulator. Sometimes it goes through but most of
the time not. This happens with Project 64, 1964Mod, 1964r-112 so yea no matter
what emulator I use it continues to do the same thing.
Original comment by latiosj...@gmail.com
on 24 Feb 2012 at 5:42
[deleted comment]
Pokemon Stadium 2 runs very unstable at all
I can recommend using a different videoplugin for this game
Original comment by rato...@gmail.com
on 27 Feb 2012 at 3:22
Ive used Jabo's Direct 3D8 Plugin 1.7 ver 23 but there are minor graphical
issues with that plugin that Glide 64 has no problems with. The rest of the
plugins outside of them look just terrible.
Original comment by mene...@gmail.com
on 27 Feb 2012 at 5:59
gln64 seems to be a good plugin for this game
Original comment by rato...@gmail.com
on 28 Feb 2012 at 3:23
I tried that and it looked horrible on mine. I have a Quad-Core AMD FX 4100
processor at 3.60 Ghz with a AMD Radeon HD 6450.
Original comment by mene...@gmail.com
on 28 Feb 2012 at 3:52
Original issue reported on code.google.com by
mnstor...@aol.com
on 27 Sep 2011 at 1:06