Open GoogleCodeExporter opened 8 years ago
It's a bad idea to create hires texture for the LoT. Can't say for sure, what
is wrong without debugging, but I guess that alpha test just does not pass. The
texels inside the LoT must be rejected by alpha test, but Djipi made it 'nice',
texels did not rejected and 'invisible' part of the scene was made truly
invisible by depth compare.
Solution: make texels inside the circle have the same alpha, as in the original
LoT texture.
Original comment by gon...@ngs.ru
on 29 Feb 2012 at 8:54
Here is a pj64 savegame for easier debugging
Original comment by franzsch...@gmail.com
on 7 Oct 2014 at 2:52
Attachments:
The difference is that you can see the big Goron without Djipi's texture pack
and with you can only see the big ice block at the end of the ice bridge.
Original comment by franzsch...@gmail.com
on 7 Oct 2014 at 3:23
Original issue reported on code.google.com by
chrono2...@gmail.com
on 10 Feb 2012 at 1:35Attachments: