Closed Ersatz77 closed 7 years ago
What is meant with the tall grass
@SillyScientists I've had issues with the cubes floating above tallgrass, and by white-listing the grass, they would properly sit on the ground and not float.
@Ersatz77 do you have ideas for velovity ? Had issues with it ...
@SillyScientists I have something that does work except it's very buggy and I haven't updated it from 1.8.8. I'll probably create another pull request when I finish that and get it working again. I probably won't be done with the velocity for a while since I have other priorities, like rebuilding other parts of ACV to make it work better for my map. For example: I've added dynamic texturing of the portal backgrounds that will adapt to the blocks the portal replaces, and instead of using maps, I use models.
@Ersatz77 yeah I saw this on your Channel :) Looked pretty nice ^^ I think it will easier to do this with the teleport command ^^ What do you had for ideas to save the potential gravity ?
@SillyScientists I don't know yet. I haven't touched anything related to velocity related for months. I have been updating and adding new features to my map instead. (A video should be out in a day or so that shows the new features and changes. Don't expect a 10+ minute long video, it's just a quick run-though of the first 2 test chambers with all of the updates.)
@Ersatz77 Ah ok I look Forward to ask my physics teacher how to calculate the air line ^^
@SillyScientists keep in mind that Minecraft does not have the same laws regarding gravity as the real world. From my experience you have to use very different values to achieve realistic/practical effects.
@Ersatz77 for future pull requests it would be nice to have commit messages that actually contain information.
@Adrodoc55 yeah But to put it in Minecraft you have to kniw the conditions in the real world ...
@Ersatz77 Thanks again for the useful contribution.
cube_update
to work in 1.11type=
selectors to improve performance.