Adrodoc / MapMakerHelper

The Map Maker Helper for ApertureCraft Vanilla
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There is no laser reciever/detector #3

Open Adrodoc opened 8 years ago

Adrodoc commented 8 years ago

There should be a laser reciever/detector, like in the ApertureCraft Vanilla Map.

HectorTheSquid commented 8 years ago

Please tell me a way to detect the laser i want to do my laser chambers already! Can't you find a way of detecting the armor stands? I mean they're entities any testfor command or execute should find it ;c I'll try it myself....

HectorTheSquid commented 8 years ago

Okay whatever it does actually work with the testfor command just using this simple command /testfor @e[-59,12,669,1,type=ArmorStand] It found AVC_Laser so i guess you just not adding it because you are busy? :3 Anyways keep up the gr8 work

Adrodoc commented 8 years ago

@HectorTheSquid yes you are right, it is not difficult to add a laser detector, but I am currently not working on this project. The official adventure map for ACV contains laser detectors too. Using /testfor @e[name=ACV_Laser] is the correct way to go, you just gotta be careful with the frequency of ArmorStands. Using a 20hz clock with this testfor command will not give a constant redstone signal. Here is a screenshot of the pulse extender I used in my map. I actually used the command /execute @e[name=ACV_Laser,r=5] ~ ~ ~ /testforblock ~ ~ ~ minecraft:piston_extension and placed a piston extension at the recieving block, but using the coordinates should work just as well. 2016-06-22_21 30 44

HectorTheSquid commented 8 years ago

Okay! Thanks for the info, i'll do my best on my map :D

2016-06-22 21:33 GMT+02:00 Adrodoc55 notifications@github.com:

@HectorTheSquid https://github.com/HectorTheSquid yes you are right, it is not difficult to add a laser detector, but I am currently not working on this project. The official adventure map for ACV contains laser detectors too. Using /testfor @e[name=ACV_Laser] is the correct way to go, you just gotta be careful with the frequency of ArmorStands. Using a 20hz clock with this testfor command will not give a constant redstone signal. Here is a screenshot of the pulse extender I used in my map. I actually used the command /execute @e[name=ACV_Laser,r=5] ~ ~ ~ /testforblock ~ ~ ~ minecraft:piston_extension and placed a piston extension at the recieving block, but using the coordinates should work just as well. [image: 2016-06-22_21 30 44] https://cloud.githubusercontent.com/assets/15145501/16280599/b241c9f2-38c0-11e6-9c32-347ce3068bb3.png

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