Closed salmon0123 closed 4 years ago
Yeah, I currently don't have any support for 32-bit anything at the moment. It's certainly something I'm open to, although I haven't had any use for it myself quite yet.
New Super Mario Bros. U Deluxe and I think Goat Simulator also use ARM32
Tokyo Mirage Sessions #FE also uses ARM32 it seems, so eventual support would be nice.
Only solution for now:
This was not working only for Monster Hunter, I needed to uncheck Memory references in plugin.
I am using Ghidra to analyze the main.nso file for Mario Kart 8 Deluxe, which uses the 32-bit ARM instruction set. I can import it fine as a Raw Binary, but not everything is interpreted correctly. I installed this loader to see if it produced a better output.
When I select the NSO file, the loader indeed recognizes it as a Nintendo Switch Binary. However, after changing the language to
ARM:LE:32:v8:default
and importing the file, I get a 0 byte result, and the Listing view for my main.nso is completely blank. This happens for both the decompressed and compressed versions of the file.Proper compatibility for Mario Kart's NSO (as well as the other few games with 32-bit executables) with this loader would be much appreciated!