Open M1CR0H4CK3R opened 2 months ago
Rise is using AARCH64 instruction set which doesn't use THUMB instructions.
From the ARMv8 Reference Manual, §A1.3.2 (p. A1-35):
AArch64 state supports only a single instruction set, called A64. This is a fixed-length instruction set that uses 32-bit instruction encodings.
Okay, apparently it is actually an A32 instruction, not a T32 instruction.
It's simply a trap
instruction. There's 3 of them, but 1 of them is neutered. The 2 unneutered ones are for pausing the game during both village quests and hub quests. The neutered one is for pausing the game while playng online (which isn't possible normally, as the option is grayed out). MHR does a pseudo-breakpoint in order to pause the game, only resuming code and gameplay upon a specific button press. Because A64 code cannot resume the game when these happen, it needs to switch to A32. Apparently, SwitchLoader does not support A32, despite what I thought.
I edited my issue description as well above.
The issue is that the instruction refuses to decompile. And the instruction sets available online for ARMv8-A specifically omit this instruction.
It supports A32 instructions. You are wrongly assuming that Switch games can use mixed instructions sets - they can't.
So what's going on? That's hardcoded ptrace breakpoint that Ghidra struggles what to do with since it's not a part of standard instruction set. Issue is completely unrelated to this loader.
https://github.com/NationalSecurityAgency/ghidra/issues/3723
Monster Hunter Rise: Sunbreak contains exactly 3
trap
instructions, and ghidra currently cannot decompile them, because SwitchLoader does not support A32 instructions. Can this be rectified? In the v16.0.2 update, they're at 0x71025562CC, 0x7106CE3E4C, and 0x7107221990. Thanks.