Closed lolmetimbers closed 3 years ago
The lower bound is 25 now, it got changed a while back and I forgot to update the wiki.
I can decouple the fog and atm density, I'll work on that when i get time.
Cannot agree any further! Splitting the breathability into its own configurable property will allow much nicer worlds. I've currently run into a standpoint, as I want to disable breathing on the overworld but still maintain nice skies (not like I'm in space). Furthermore, I think you should add an invert option to the entityAtmBypass
blacklist to a whitelist; this will allow for only the player to suffocate and animals/mobs not to.
I've been using Galacticraft's oxygen system, though want to change to Advanced Rocketry as it seems much more flexible and interesting. Should you add this oxygen change separate to the atmospheric density I'd be very happy.
One thing I've been planning to do for a while is to allow specification of the atmosphere type in the planetDefs.xml. That would also decouple atm pressure from breathability, so that should fix the problem with the skies. An invert option for the whitelist would be doable, sure.
Sounds good! Glad you're looking into this.
Is there perhaps any news on decoupling breathable from atmosphereDensity?
Perhaps this should be closed?
Minecraft Version: 1.10.2
Under website guide it says . Any value less than 75 is unbreathable and will require a spacesuit. but I have set this to 59 and 65 and the air is still breathable. Not sure what the lower value breakpoint is.
If you can, I suggest to split atmosphere density and breathability as high density atmosphere planets can able be unbreathable e.g. Venus has a very dense atmosphere but you cannot breathe because it is carbon dioxide. A split in configs is also better as fog density is linked directly to atmosphere density which would allow for more customization. Many thanks