Open ghost opened 5 years ago
Drives:
Hyper Drive: Dangerous and requires a Mapping Computer (Along with the Warp Controller), requires 1000RF to enter Hyperspace. Pros: No Dilithium requirement, cheap. Cons: Dangerous (Has a 1 in 100 chance of destroying parts of a ship.)
Ion Drive: Cheap but requires a warm-up time before use. Pros: Cheap, no fuel. Cons: Warm-up time.
Solar Sail: Massive, made of various metal alloys and glass, cheap(ish), speeds up during the flight. Pros: Cheap(ish), no fuel. Cons: Massive.
I find it strange that all of the drives you've just mentioned are "cheap", with the exception of the Solar Sail which is "cheap-ish"
I'm not a fan of implementing interstellar travel with sub-light technology. Ion Drives and Solar Sails aren't going to get you to even the nearest planet in a reasonable amount of time for quick Sci-Fi universe space travel. I'm okay with multiple forms of faster-than-light drives, but anything slower shouldn't be used for going anywhere further than a moon or another planet in a red dwarf system.
Also, I'm not a fan of anything that has a chance of destroying a player's build simply for using it.
I ran out of ideas.
If you wanted a different superluminal drive, try Alcubierre drives. (Also called curvature propulsion). Technically possible, need exotic matter, really cool. Subluminal transportation should likely be limited to intersystem only. For that ion, nuclear thermal, bussard ramjets, and solar sails would all work, but be somewhat more balanced. And as a side note, 1000 RF for hyperspace? With RF inflation? Try 1M RF. As well, the ion drive should absolutely require fuel. Of the gasses to be ionized; Bussard Ramjet and solar sails are the only two "passive".
If you wanted a different superluminal drive, try Alcubierre drives. (Also called curvature propulsion). Technically possible, need exotic matter, really cool. Subluminal transportation should likely be limited to intersystem only. For that ion, nuclear thermal, bussard ramjets, and solar sails would all work, but be somewhat more balanced.
Alcubierre Drives should have some advantage over Warp Drives if implemented.
And as a side note, 1000 RF for hyperspace? With RF inflation? Try 1M RF.
How about 1M RF to enter Hyperspace and 1000 RF/t to stay in Hyperspace?
As well, the ion drive should absolutely require fuel.
Ion Drive could run off of Rocket Fuel.
Of the gasses to be ionized; Bussard Ramjet and solar sails are the only two "passive".
Ramjet should require a hydrogen collection block located within a multiblock at the front of the ship.
Drives:
- Hyper Drive: Dangerous and requires a Mapping Computer (Along with the Warp Controller), requires 1000RF to enter Hyperspace. Pros: No Dilithium requirement, cheap. Cons: Dangerous (Has a 1 in 100 chance of destroying parts of a ship.)
- Ion Drive: Cheap but requires a warm-up time before use. Pros: Cheap, no fuel. Cons: Warm-up time.
- Solar Sail: Massive, made of various metal alloys and glass, cheap(ish), speeds up during the flight. Pros: Cheap(ish), no fuel. Cons: Massive.
I recently read Hitchhiker's Guide to the Galaxy and would like to see the Infinite Improbability Drive.
Bussard ramjet only needs power. It uses electromagnetic fields within a huge solenoid to gather fuel. No "scoops" needed, they're magnetic for this one.
Bussard ramjet only needs power. It uses electromagnetic fields within a huge solenoid to gather fuel. No "scoops" needed, they're magnetic for this one.
Okay, than a multiblock electromagnet structure and a multiblock thruster.
I'm surprised nobody has commented on my Warp Speeds yet.
Here were some example structures I made for the ramjet. Needs unobstructed I/O through the center of the solenoid. The angel block is the controller.
Here were some example structures I made for the ramjet. Needs unobstructed I/O through the center of the solenoid. The angel block is the controller.
Does it have to use Iridium?
Not necessarily? Probably aluminium on up, though.
Not necessarily? Probably aluminium on up, though.
How exactly would it be tiered?
There's an issue on here for it with a bunch of discussion. https://github.com/zmaster587/AdvancedRocketry/issues/1572
I believe that the current Warp Speed is too slow, thus I suggest the implementation of a Warp Scale and Warp Speeds.
I would like to see different Warp Speeds with varying fuel consumption and time to reach the destination. Warp Speeds could use a custom Warp Scale, with a base fuel cost increase of tenfold per Warp Speed, and a base speed increase to match. Warp 1 would require 10 Fuel and be 1 times Light Speed, Warp 2 would require 100 Fuel and be 10 times Light Speed, etc, etc. Warp 10 would be achievable utilizing "Strange Dilithium" which has a 1 in 20 chance of replacing normal Dilithium Ore. I'll write down the drives when I have time.