Open GuardianDragonlord opened 8 years ago
I tried to read this dragon but as always you need writing & formatting help... After I get some coffee I will see if I can sit with you on TS to rewrite this a little bit. This way it's easier to break down into sub-tasks and easier to read.
Low Difficulty - Hillbilly Difficulty 1 as an example mistakes can be so large and so cause traffic that anyone would be saying that you have failed the mission even now so you say you will never be allowed to touch a rocket ever again.
Mid Difficulty - Scientist the recommended difficulty level it would be 5 because that would be the real world level of normal Scream. So if you do make a mistake here will be pretty realistic to the real world don't worry he will blow up horribly and causing major media nightmare.
High Difficulty - Hollywood level 10 if you are playing that the highest difficulty you might as well be having the most minor of mistakes causing massive catastrophic failure. This level would make NASA would be going WTF how could this be even remotely a failure . this level is designed for one thing and one thing only to be as cruel and grinding and head smashing difficulty you can imagine.
Configurations
Launch section
Weather 1 to 10 Visibility - How easy it is to see at distance Temperature - Cold temps cause fuel to not ignite well Humidity - Rain Wind Speed - Push the rocket Conductivity - How much static is built up, Ignite fuel or causes shorts
Rocket 1 to 10 Balance - Direction the spaceship will learn towards Aerodynamic - How much drag the craft experiences at high speeds Fuel Leaks - Maintenance of tank results in fuel getting out Fuel Cost - Conversion of fuel volume to trust value Material Weight - Percentage of real weight values of materials Hall Damage - Maintenance & material cost to chance of holes in hall
Hall Damage Chance 1 to 10 Holes: Float - chance impact causes holes Tearing: Float - chance impact causes tears Depressurization : Boolean - can damage cause depressurization Explosive Dep. : Boolean - can damage cause explosive depressurization
Maintenance 1 to 10 Computer failure: Float - chance a maintenance problem can show up Electrical failure: Float - chance a maintenance problem can show up
Atmosphere effects Weather: Float - Chance for storms to happen Dust: Float - Chance for dust storm Acid Rain Corrosive Gas Corrosive Fluids
Reentry effects Angle: Boolean - Does angle matter to re-entry Speed: Boolean - Does speed matter to re-entry