Advanced-Rocketry / AdvancedRocketry

Space mod for minecraft
http://arwiki.dmodoomsirius.me/
MIT License
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Warp Coils #935

Open gdarai opened 7 years ago

gdarai commented 7 years ago

Hello ... I have an enhancement which would make the warpship even more StarTrek-like.

Did you ever thought about Warp Coils? Warp Coil is an object... usually hiding in your nacelles (The long things at the back of a star trek ship) engine_nacell scr02

The faster ship you want the more coils it needs.

Well in AdvancedRocketry it could be like this: You need certain number of Coils on your ship, all facing the corect direction to be able to travel certain distance. And all has to be powered. The number of Coils per distance unit or consumed dilithium can be configurable and so can be the required power input into one coil.

What do you think?

dmodoomsirius commented 7 years ago

Taking enhancement out of the title as i gave it the tag.

gdarai commented 7 years ago

Sure thing. thanks.

C1ffisme commented 7 years ago

The ship shouldn't be faster for having more coils, but it should be able to warp further.

I kinda like the idea of a customizable multiblock like this, with a balance between efficiency and travel distance. (Not travel time, though. I don't like waiting for long periods of time with nothing interesting to do in-between.)

gdarai commented 7 years ago

I agree... it should influence definitely distance, not time.

Nonlinear Idea 1 idea is to make the diffrence between distance and number of coils non-linear... so it would not be such a great difference between travel to next planet and travel to next star. But right configuration parameters could easily make this work.

Example of distances: If you have distance between stars 100 and difference between planets also 100, let's expect alpha centauri (5 LY = 2.5MLmin to sol) and earth (10Lmin to sun)... So let's say we can set that with every coil your ship can travel a distance with next power of 10 of light minutes. So... 1 coil = 1Lmin = 10 points distance in-system 2 coils = 10Lmin (sun-earth) = 100 distance in-system 3 coils = 100 Lmin (entire solar system) = 1000 distance in-system 4 coils = 1'000 Lmin = 0.6 Lday 5 coils = 10'000 Lmin = 6 Lday = maybe a very close-by star (0.6 points on the galaxy map) 6 coils = 100'000 Lmin = 2Lmonths = 6 points on the galaxy map 7 coils = 1'000'000 Lmin = 20Lmonths = 60 points on the galaxy map, a decent range, not supergreat. 8 coils = 10MLmin = 600 supergreat distance.

The math: So I see here a working example, where the coils create a distance A*(B^(count)) in the case above A = 1, B = 10. This should make it configurable enough even for the hardcore map creators who want to make their player's lives hell.

Nonlinear Idea 2 My favourite. You can pick another great math curve, like ARCTAN. This way you could limit the max possible distance (in case of infinite coils on-ship) and also give the sensible ammount of coils as a second parameter.

Example: Let's say you would have maximal possible distance (MAX_D) as one parameter and ammount of coils for half that range (COILS_for_HALF) as a second one.

Now correct curve for the range of the ship is ((2MAX_D/PI)ARCTAN(count-COILS_for_HALF))+MAX_D Try to plot that cuve it is amazing. :-)

CTH999 commented 7 years ago

I agree. I also came up with an idea for an alternative fuel system/ resource Alternative Sources Of Resources Maybe it could include other types of matter on planets. Basically, if you have to many warp coils, it can rip apart all/most of the ship. The only way to get it back is with a new (Ship Recovery Mission, or if you randomly collide with it, destroying you ship again. However, you coulod go to closer planets, and warp to the edge of a system, then to the outer edge of the closest, to use weaker engines, or you can use better warp coils, made with exotic matter, which are more efficient, and can use better fuel, which is less likely to rip the ship apart. This would allow a reason to go to less "important" planets.

ghost commented 5 years ago

Higher tier coils should cut down on fuel cost.