AdvancedPlugins / Seasons

Experience dynamic seasons in Minecraft with Advanced Seasons, the most immersive seasons plugin available.
Apache License 2.0
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AdvancedSeasons is interfering strangely with vanilla shaders #115

Open Pilvinen opened 2 weeks ago

Pilvinen commented 2 weeks ago

Describe the bug

AdvancedSeasons 1.3.4 Spigot 1.20.6

This is more of a question / weird bug (?).

I have a custom vanilla shader which creates waves in water. But it's malfunctioning when I use it with AdvancedSeasons. AdvancedSeasons is doing something weird to some parts of water. I'm having hard time understanding why AdvancedSeasons needs to do anything to water (except color changes) in spring/summer/autumn. But what ever is happening is causing some sections of full-block-non-flowing water to not be affected by the vanilla shader.

Do you have any idea how I might go about fixing this in my shader? Or an explanation why AdvancedSeasons needs to take control of some select water blocks?

Is there anything I/you can do about this?

Winter + freezing water, sure. Setting the water color - no problem understanding that. But why only some tiny sections of water might be affected, no idea.

"/seasons blockinfo" just tells me "water", it seems to have nothing special.

The issue is present mostly during Spring.

And if I change the season the blocks start updating and my shader starts working as normal.

It kind of feels to me that, unrelated to my shader, there might be some issue with some blocks not being processed by AdvancedSeasons when the seasons change during Spring.

I know it's a bit weird. But I thought I might as well report it and see if you have any insights into what's going on.

How to reproduce

It might be a bit tricky to reproduce.

Screenshots / Videos

kuva

Server Log

No response

Ynverxe commented 1 week ago

It might be a bit tricky to reproduce.

Can you give more information of how reproduce this? Could you share your shaderpack for testing purposes? If you're not willing, is there another shaderpack I can use to reproduce this bug?