As all 4 block types of the blocks that are affected by gravity does not work with the block activator gate i think that they it should either be a modifier to the activator to make them work or have their separate gate that works on them.
Being able to spawn large chunks of sand block types instantaneously is a huge advantage in trap and interactive environments in both specific survival and adventure maps.
Having a 2D game, hiding falling blocks is a huge hassle and right now it involves either stacking torches below sand or having it placed on cobweb which is removed by a dart trap. Sand cannot fall through inactive stone which is a huge disadvantage to the vanilla circuit as a whole.
But now with the ability to inactivate almost every block type, it's easy to set up the traps. However, there's a huge flaw that still remains, the traps are easily detectable and are almost impossible to hide without massive wiring mechanics.
So my suggestion stands quite clear, having the ability to create sand falls and Insane traps that are completely undetectable without a wiring tool would be a great addition in my opinion.
As all 4 block types of the blocks that are affected by gravity does not work with the block activator gate i think that they it should either be a modifier to the activator to make them work or have their separate gate that works on them.
Being able to spawn large chunks of sand block types instantaneously is a huge advantage in trap and interactive environments in both specific survival and adventure maps.
Having a 2D game, hiding falling blocks is a huge hassle and right now it involves either stacking torches below sand or having it placed on cobweb which is removed by a dart trap. Sand cannot fall through inactive stone which is a huge disadvantage to the vanilla circuit as a whole. But now with the ability to inactivate almost every block type, it's easy to set up the traps. However, there's a huge flaw that still remains, the traps are easily detectable and are almost impossible to hide without massive wiring mechanics.
So my suggestion stands quite clear, having the ability to create sand falls and Insane traps that are completely undetectable without a wiring tool would be a great addition in my opinion.