Aedif / TokenVariants

GNU General Public License v3.0
17 stars 12 forks source link

Does this work with PF2e Effects? #136

Closed this-gavagai closed 10 months ago

this-gavagai commented 10 months ago

Hello, thanks for this great module.

I've used Token Variants to good effect with hp conditions.

I'm trying to understand if it works for effects in the pf2e system. Simply put, when an actor/token has an effect with the name "Effect: Hybrid Shape (Beastkin)", I want to display a different token. I've not been able to get it to work. Am I doing something wrong, or is this not a feature of the module?

(I've tried every matching pattern I can think of, with or without quotes, with or without name=, with or without slashes, etc.)

Aedif commented 10 months ago

It should work but perhaps I broke it when I made some changes to the module. I will fix it in the next release.

fyi these are the item types that the module should be picking up:

'condition', 'effect', 'weapon', 'equipment'

As far as I can see conditions, weapons, and equipment are behaving fine.

Aedif commented 10 months ago

PF2e effects should once again work within mapping expressions: https://github.com/Aedif/TokenVariants/releases/tag/4.53.1

this-gavagai commented 10 months ago

Wow, I am so appreciative of how responsive you've been. My 10yo son is very, very excited to play a Werebeaver, and the ability to toggle his token when the effect kicks in is just so cool. It's working great.