Aedif / TokenVariants

GNU General Public License v3.0
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Prototype token scale ignored #143

Open athos163 opened 7 months ago

athos163 commented 7 months ago

Describe the bug First of all, great module I've only recently started to use it since v11.

Maybe its user error, since i've installed the mod any character i add or amend by adding new token, even if i set the token scale in the prototype whenever i drag the actor onto the scene the token on the scene is set to 1 and i have to edit it on the scene each time its added. Any token i amended before the module seems to keep the scale as intended.

I also use tokenizer and i'm aware via the prototype token appearance i need to make sure the image path points towards the token and not the avatar otherwise the scale is applied to the avatar and similar to above you'll end up having to apply it to the via the token whenever you drag it onto any scenes.

To Reproduce Steps to reproduce the behavior:

  1. open token sheet (via the actor panel or compendium if editing creatures not yet added as an actor)
  2. Click on prototype token -> appearance
  3. adjust scale to desired amount and update token
  4. add actor to scene and appears to be scale 1 (or whatever scale was assigned before installation of module). Work around double click token once on scene to adjust scale (done each time its added to scene). Checking via prototype token back in compendium or actor column still shows edited scale.

Expected behavior Token inherits the scale set

Aedif commented 7 months ago

Followed the steps and the token scale is being set as it should be for me.

There are many different reasons why the scale might be changed when the token is dropped on the canvas.

https://github.com/Aedif/TokenVariants#global-and-actor-mappings https://github.com/Aedif/TokenVariants/wiki/Image-Configurations

Search path config image

Image path names image

As well as a number of other modules that might do similar under certain circumstances like ATE.

You'd need to rule all of these out for this to be confirmed as a problem.

Test TVA in a new world where it is the only module activated and try to reproduce this.

athos163 commented 7 months ago

Just to confirm, your right it's fine on a clean world, don't know why i didn't try that first. Time to start disabling other modules to figure out what's causing the conflict.

Cheers