Aedif / TokenVariants

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Custom data paths #169

Open Belgaron opened 2 months ago

Belgaron commented 2 months ago

Is your feature request related to a problem? Please describe. A problem for me i guess. I got so many things I wan't to do but only one custom data path to do it with. I figured out to to make it work with wound points, but I still have to call it hp in your effects window (not a big deal). More customization would be incredible tho.

Describe the solution you'd like It currently limits things to just this one custom value (hp). Customizing multiple data paths would really open up options. We also use spell points and having an effect apply at low/zero sp would be helpful also.

I can probably think of more but you get the idea. Multiple custom data paths we can add on our own would be pretty beneficial. And system agnostic.

Describe alternatives you've considered I've used other modules and get varied amounts of success, apparently pf1e doesn't play nice with a lot of stuff. But I got the WP path to work with your hp effects and that is really awesome.

Additional context More options = more uses

Aedif commented 2 months ago

You can reference any token attribute within the TVA mappings

Here's an example of an overlay being applied if the token's actor has a name "Wolf". image

Here's how you would reference level in pf2e: actor.system.details.level.value=1