Aegis-Gaming / Technic-Old

Aegis Gaming repo for Technic, outdated!
http://aegisgaming.org/
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Recrux 1.7.0 WorldGen bugs and notes #11

Closed balabanshik closed 11 years ago

balabanshik commented 11 years ago
  1. Apatite ore not present, although should be quite frequent, given that it's used extensively in Forestry. Noticed that it has ID 4085, while I think it should be 4085:0 (Copper and Tin are 4085:1 and 4085:2, so isn't 4085 a catch-all ID instead of a particular one?)
  2. Problems with beehive generation: at least one of the beehives is not generated, just the light source and snow on top. Spawn is in a taiga biome, so a few of those around.
  3. There's two kinds of uranium ore (uranium ore 247 and uraninite 808), although only uraninite is present in the world
  4. Extra Dungeons Mod:
    • The ice fort at +600, +80 has an extensive dungeon underneath that includes blaze spawners and at least 24 diamond ore blocks. Do we want to have it this close to the spawn?
    • The structures are often either overlapping, or simply malformed. Case in point: city at +50, +1500
    • Half a house at +666, -366. Looks ugly.
    • Likewise, half a dungeon at +633. -539. Underwater.
  5. Same "halfiness" affects oil deposits. Many are just halves or even quarters (talking about the underground oil bubble). This may or may not be a consequence of me flying around instead of walking
  6. The current seed is about 1/4 taiga and about 1/2 ocean (huge amounts of ocean)
RadusAegis commented 11 years ago

Tested in SSP: 1: Could not recreate bug - apatite generates as it should 2: Could not recreate bug - snow beehives generate as they should 3: Only Uranite is used - Uranium is a redundant ore that should not generate 4: Could not recreate bug - Dungeons generate correctly 5: Could not recreate bug - Oil deposits generate correctly 6: Not relevant to the modpack