Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
63 stars 13 forks source link

[BUG] #121

Closed DameonBlackThorn closed 2 years ago

DameonBlackThorn commented 2 years ago

followed the instruction and placed the installer in the witcher 3 file and ran it with powershell and after it finished i tried to run the game and got this message crash report

and i have no idea how to fix the issue

Aelto commented 2 years ago

Hi,

Could you please share the other mods you use?

DameonBlackThorn commented 2 years ago

Always full xp Autowin Gwent Gwent - maxbet 100000 More money for traders No item levels Rare items merchant Increased creature loot ultimate

I thought their may be a conflict with one of these mods so I took them all out and tried to install with a clean slate and it still didn't work.

abheekda1 commented 2 years ago

Are you positive it's not a merge error?

Magoo76 commented 2 years ago

Hey, almost same issue as above :

Error [modw3ee]local\w3ee - imports.ws(91): Class 'CClothComponent' was already exported. Error [modw3ee]local\w3ee - imports.ws(166): Class 'CDestructionSystemComponent' was already exported. Error [modw3ee]local\w3ee - imports.ws(232): Class 'CDestructionComponent' was already exported. Error [modw3ee]local\w3ee - imports.ws(637): Class 'CSoundAmbientAreaComponent' was already exported.

I have to add I installed RER manually, the powershell wouldn't work for me for some reason, and I have W3EE / W3EE Redux / patch base / patch bootstrap + bootstrap registry / RER (ofc) and a bunch of sharedutils mods that came with RER. Finally I have the RER patch for EE and no merge. I tried merging stuff but it gets worse ahah.

Edit: I reinstalled everything, and with only RER and it's dependencies I got the same errors.

Aelto commented 2 years ago

Hey, almost same issue as above :

Error [modw3ee]local\w3ee - imports.ws(91): Class 'CClothComponent' was already exported. Error [modw3ee]local\w3ee - imports.ws(166): Class 'CDestructionSystemComponent' was already exported. Error [modw3ee]local\w3ee - imports.ws(232): Class 'CDestructionComponent' was already exported. Error [modw3ee]local\w3ee - imports.ws(637): Class 'CSoundAmbientAreaComponent' was already exported.

I have to add I installed RER manually, the powershell wouldn't work for me for some reason, and I have W3EE / W3EE Redux / patch base / patch bootstrap + bootstrap registry / RER (ofc) and a bunch of sharedutils mods that came with RER. Finally I have the RER patch for EE and no merge. I tried merging stuff but it gets worse ahah.

Edit: I reinstalled everything, and with only RER and it's dependencies I got the same errors.

You have to merge the mods, even with RER alone. For example SharedImports and one of the sharedutils have conflicts you must merge. With EE you are not expected to have SharedImports as it already has the changes bundled in the overhaul.

Magoo76 commented 2 years ago

Ok but with EE and Redux what should I merge ? since I have the patch for EE. Does Redux counts as EE or should I merge Redux and sharedutils?

I'll try again with just RER first though.

Edit: it's working great with only RER and sharedimports now ! but when I remove the later and install EE + Redux + RER patch for EE, I don't know what to merge and what not to.

Edit 2 : If I merge everything but conflicts between sharedutils and EE I get the same errors, If I merge everything I get all of this :

Error [mod_sharedutils_npcinteraction]local\sharedutils\npc_interaction.ws(156): 'global_event_handler' is not a member of '&handle:CPlayerInput' Error [mod_sharedutils_npcinteraction]local\sharedutils\npc_interaction.ws(157): 'global_event_handler' is not a member of '&handle:CPlayerInput' Error [mod_sharedutils_npcinteraction]local\sharedutils\npc_interaction.ws(161): 'global_event_handler' is not a member of '&handle:CPlayerInput'

Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code. Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code. Warning [modw3ee]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modw3ee]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

Magoo76 commented 2 years ago

Hey, I finally managed to launch the game !! I had to keep both pieces of script between Redux and sharedtulis_npcInteraction on the merge for the file playerInput.ws. I went for sharedutils first then Redux, is that ok? It will work right? I have the menu for RER in my game's menu btw.

Edit : I'm a dumbass, I didn't see the merge details on the complete written guide, I'm going to follow this rn, I'm sorry :(

Edit 2 : oh the written guide says to do exactly what I did lol

crimsonblod commented 1 year ago

Hey, I finally managed to launch the game !! I had to keep both pieces of script between Redux and sharedtulis_npcInteraction on the merge for the file playerInput.ws. I went for sharedutils first then Redux, is that ok? It will work right? I have the menu for RER in my game's menu btw.

Edit : I'm a dumbass, I didn't see the merge details on the complete written guide, I'm going to follow this rn, I'm sorry :(

Edit 2 : oh the written guide says to do exactly what I did lol

This appears to have been the fix for me as well.