Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
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[BUG] Tracking data shows Encounter Spawned count wrong #195

Open SalahAdDin opened 1 year ago

SalahAdDin commented 1 year ago

Describe the bug Encounter Spawned count is shown wrong, while for the other sections you can see it right.

To Reproduce Steps to reproduce the behavior:

  1. Go to Options > Mods > Random Encounters Reworked
  2. Click on Stats
  3. Check the first section.
  4. See error.

Expected behavior From the screenshot, we see in other sections the count is shown rightly, it should be the same for this section.

Screenshots

Screenshot 2023-04-30 075803

Random Encounters version used: RER V3.1.2 used.

Mods you use: image

Additional context Add any other context about the problem here.

Aelto commented 1 year ago

Hello! Thank you for the detailed issue, i'll look into it so i can include it in the release i'm preparing that should come in a week or two!

SalahAdDin commented 1 year ago

Hello! Thank you for the detailed issue, I'll look into it so I can include it in the release I'm preparing which should come in a week or two!

Man, you are the best.

Aelto commented 1 year ago

Note to myself and anyone reading: The previous fixes should cover the error brought up by the issue but i still find odd that in the first screenshot it lists a total of 45 encounters spawned and then displays 84 Hunting Grounds killed + 108 missed which is way more than it ever spawned.

Two possible reasons: