Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
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[BUG] Already imported components in mod_sharedutils_npcInteraction/content/scripts/engine/components.ws #201

Closed jmattspartacus closed 1 year ago

jmattspartacus commented 1 year ago

Describe the bug Fresh install script compilation fails because the components

CSoundAmbientAreaComponent, CDestructionComponent, CClothComponent, CDestructionSystemComponent

are already imported in ...mods/mod_sharedutils_npcInteraction/content/scripts/engine/components.ws

To Reproduce Steps to reproduce the behavior:

  1. Download latest release (3.2 as of writing)
  2. With no other mods installed, copy paste the extracted contents into the game folder.
  3. Run game, see compilation fails

Expected behavior Game launches with no issues

Random Encounters version used: RER V3.2.0 used.

Mods you use:

Additional context On Linux, I don't believe this should have any bearing on the issue. I was able to get the game to launch by commenting out the mentioned components. Have not done further testing yet.

Aelto commented 1 year ago

Hello, you are supposed to merge the scripts after installing mods. You can use the Script Merger that will do it for you.

jmattspartacus commented 1 year ago

Ope, my bad, new to Witcher 3 modding, I'll close this.

Aelto commented 1 year ago

No worries, have fun with the mod(s)!