Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
The amount of settings the mod offers ironically makes it complex to tweak. The general menu should offer a single "overall mod intensity" slider that controls the intensity of all the systems in the mod at once so anyone can slow down things in case it becomes too much.
Perhaps offer one slider per region so it with a default lower value in white orchard
The amount of settings the mod offers ironically makes it complex to tweak. The general menu should offer a single "overall mod intensity" slider that controls the intensity of all the systems in the mod at once so anyone can slow down things in case it becomes too much.
Perhaps offer one slider per region so it with a default lower value in white orchard