Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
The mod switches to using playtime instead of levels for EE players. Do the same for players who may be using mods that dynamically change their levels up and down.
Using facts, the mod should regularly search for hints the player is using such mods. For example
levels going down, a fact stores the previous player level and if it goes down then the hint fact is added
levels going up too fast, if the player levels up by two or more levels in a few seconds then the hint fact is added
The mod switches to using playtime instead of levels for EE players. Do the same for players who may be using mods that dynamically change their levels up and down.
Using facts, the mod should regularly search for hints the player is using such mods. For example