Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
The option would be particularly useful for contract and bounties where the spawning of the target would be delayed until the area population goes under a certain threshold
The option would be particularly useful for contract and bounties where the spawning of the target would be delayed until the area population goes under a certain threshold