Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
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Option to prevent spawning enemies in populated areas #215

Open Aelto opened 1 year ago

Aelto commented 1 year ago

The option would be particularly useful for contract and bounties where the spawning of the target would be delayed until the area population goes under a certain threshold