Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
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Option to prevent spawning enemies in populated areas #215

Open Aelto opened 10 months ago

Aelto commented 10 months ago

The option would be particularly useful for contract and bounties where the spawning of the target would be delayed until the area population goes under a certain threshold