Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
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[BUG] mutagens wont be cost while cooking decoctions in W3EER #222

Closed zxcvbnm3057 closed 6 months ago

zxcvbnm3057 commented 8 months ago

Describe the bug

To Reproduce Steps to reproduce the behavior: please check the attached video.

Expected behavior A clear and concise description of what you expected to happen.

Screenshots If applicable, add screenshots to help explain your problem.

Random Encounters version used: RER V3.3 used.

Mods you use:

Additional context Add any other context about the problem here.

https://github.com/Aelto/tw3-random-encounters-reworked/assets/48760372/5a66b59c-01e4-463d-a4a3-0dbe5753bdd3

zxcvbnm3057 commented 8 months ago

Any of archetype mutagens wont be cost. And it should in w3ee redux

Aelto commented 8 months ago

I don't understand, is there anything related to RER?

zxcvbnm3057 commented 8 months ago

sorry... it seams i misunderstand w3ee decoctions...

zxcvbnm3057 commented 8 months ago

but is it normal that the enemy i found in my bounties or tracks hunting is really hard to kill. Their health are almost 100 thousand and 7000 damage on one attack. Or is their a setting can modify it?

I selected the w3ee redux mode. And im in very early game now, i just got Velen about 2 hour ago