The formula should follow a logarithmic curve that starts slow and increases faster as stamina goes down.
Current formula:
// with the default multiplier:
// 100%: 1
// 75%: 0.9459379855855781
// 50%: 0.9164824687669755
// 25%: 0.89612369213023
// 15%: 0.886350127184105
Expected result:
// 100% stamina -> 0% of maximum reduction
// 90% stamina -> 5% of maximum reduction
// 80% stamina -> 10% of maximum reduction
// 70% stamina -> 16% of maximum reduction
// 60% stamina -> 23% of maximum reduction
// 50% stamina -> 30% of maximum reduction
// 40% stamina -> 39% of maximum reduction
// 30% stamina -> 49% of maximum reduction
// 20% stamina -> 61% of maximum reduction
// 10% stamina -> 77% of maximum reduction
// 0% stamina -> 100% of maximum reduction
where the maximum reduction is 15% less speed multiplied by the slider value. With a slider value of 1, the player gets 15% less speed at 0% stamina, with a slider value of 2 the player gets 30% less speed at 0% stamina. The curve should be the same, only the maximum reduction should be multiplied.
The formula should follow a logarithmic curve that starts slow and increases faster as stamina goes down.
Current formula:
Expected result:
where the maximum reduction is 15% less speed multiplied by the slider value. With a slider value of 1, the player gets 15% less speed at 0% stamina, with a slider value of 2 the player gets 30% less speed at 0% stamina. The curve should be the same, only the maximum reduction should be multiplied.