Closed TheDeafCreeper closed 1 year ago
To validate expectations. Does this happen when there are in-fact no servers in the family? As in, the proxy isn't wrong when it says there are no servers to connect to, right?
Correct, I ran /rc family
before attempting to join to verify that there were no servers in the family.
Okay great just wanted to be sure! What was the error message that you see on the player's client on disconnect?
I'm looking at the code right now, I think it should say There was an issue connecting you to that server!
is that correct?
Yep, "There was an issue connecting you to that server!"
okay perfect. Wanna compile this ^ and give it another try?
Will do.
All that was happening was that, when an exception was thrown during the send sequence, it would disconnect the player with the message, instead of just sending them a message in chat
I'll also test if that "fixes" #17 (also I should probably rename that issue)
Alright, it does indeed now send a message instead of kicking in both cases.
It is kind of funny though getting "There was an issue connecting you to that server! There was an issue connecting you to the server!"
in chat though.
Perfect, I'll look at getting v0.5.3 out here sometime. Maybe I'll wait till tomorrow to see if any other bugs popup.
Alright, it does indeed now send a message instead of kicking in both cases.
It is kind of funny though getting
"There was an issue connecting you to that server! There was an issue connecting you to the server!"
in chat though.
Lol I'll fine tune the error messaging so it's not so dumb haha
This only happens specifically when a player is attempted to be sent using the paper side of the plugin, it just sends the error in console correctly on the proxy side of the plugin.
Potentially related to #17
Message
Error on Proxy