Open televandalist opened 1 year ago
==================MAP COVERAGE===================
0x14a4dc Map Coverage
- bit1, 2, 4, 5 - Above the Excavation
0x14a4dd Map Coverage
- bit0, 3 - Above the Excavation
0x14a4de Map Coverage
- bit0, 2, 3, 5, 6, 7 - Above the Excavation
0x14a4df Map Coverage
- bit0, 1, 3, 4, 6, 7 - Above the Excavation
0x14a4e0 Map Coverage
- bit3-4, 6-7 - Above the Excavation
0x14a4e1 Map Coverage
- bit1, 2, 4, 5, 7 - Above the Excavation
0x14a4e2 Map Coverage
- bit0, 4 - Excavation Site 4
0x14a4e3 Map Coverage
- bit0, 4 - Excavation Site 4
0x14a4e4 Map Coverage
- bit0, 4, 7 - Excavation Site 4
0x14a4e5 Map Coverage
- bit0, 3, 4 - Excavation Site 4
0x14a4e6 Map Coverage
- bit5 - Excavation Site 4
0x14a4e7 Map Coverage
- bit0-7 - Excavation Site 4
0x14a4e8 Map Coverage
- bit3,4,7 - Canyon Deep Gulch
0x14a4e9 Map Coverage
- bit3,7 - Canyon Deep Gulch
0x14a4ea Map Coverage
- bit2-3, 6-7 - Canyon Deep Gulch
0x14a4eb Map Coverage
- bit2-3, 7 - Canyon Deep Gulch
0x14a4ec Map Coverage
- bit0, 3-4, 7 - Canyon Deep Gulch
0x14a4ed Map Coverage
- bit0, 2-3, 6-7 - Canyon Deep Gulch
0x14a4ee Map Coverage
- bit0, 3-4, 7 - Canyon Deep Gulch
0x14a4ef Map Coverage
- bit0, 3-4, 7 - Canyon Deep Gulch
0x14a4f0 Map Coverage
- bit0-7 - Garil Desert - Worm Lair
0x14a4f1 Map Coverage
- bit7 - Canyon Deep Gulch
- bit0-1 - Conana's Nest
0x14a4f2 Map Coverage
- bit0-7 - Garil Desert - Green Oasis
0x14a4f3 Map Coverage
- bit0-7 - Garil Desert - Worm Lair
0x14a4f4 Map Coverage
- bit0-7 - Garil Desert - Green Oasis
0x14a4f5 Map Coverage
- bit0-7 - Garil Desert - Green Oasis
0x14a4f6 Map Coverage
- bit0-3,6,7 - Garil Desert - Blue Ruins
0x14a4f7 Map Coverage
- bit7 - Garil Desert - Green Oasis
- bit0,1,3,4,5,6 - Garil Desert - Blue Ruins
0x14a4f8 Map Coverage
- bit0-7 - Garil Desert - Blue Ruins
0x14a4f9 Map Coverage
- bit0-7 - Garil Desert - Blue Ruins
0x14a4fa Map Coverage
- bit0-7 - Forbidden Zone
0x14a4fb Map Coverage
- bit4-7 - Garil Desert - Blue Ruins
- bit0-3 - Forbidden Zone
0x14a4fc Map Coverage
- bit0-7 - Forbidden Zone
0x14a4fd Map Coverage
- bit0-7 - Forbidden Zone
0x14a4fe Map Coverage
- bit2-7 - Forbidden Zone
0x14a4ff Map Coverage
- bit0-7 - Forbidden Zone
0x14a500 Map Coverage
- bit2-7 - Above Georgius
0x14a501 Map Coverage
- bit2-7 - Above Georgius
0x14a502 Map Coverage
- bit0-7 - Above Georgius
0x14a503 Map Coverage
- bit2-7 - Above Georgius
0x14a504 Break Objects
//Imperial Air Force Post (0xbf)
- bit0-3 Searchlights, radars, etc.
//Map Coverage
- bit4-7 - Georgius
0x14a505 Map Coverage
- bit0-7 - Above Georgius
0x14a506 Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a507 Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a508 Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a509 Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a50a Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a50b Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a50c Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a50d Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a50e Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a50f Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a510 Map Coverage
- bit5-7 - Uru - Sunken Southern Ruins
- bit1 - Uru - Passage
0x14a511 Map Coverage
- bit0-7 - Uru - Sunken Southern Ruins
0x14a512 Map Coverage
- bit0-1, 5 - Uru - Passage
0x14a513 Map Coverage
- bit0-6 - Uru - Passage
0x14a514 Map Coverage
- bit0-7 - Uru - Deep North
0x14a515 Map Coverage
- bit0-1 - Uru - Deep North
- bit4-7 - Uru - Passage
0x14a516 Map Coverage
- bit0-7 - Uru - Deep North
0x14a517 Map Coverage
- bit0-7 - Uru - Deep North
0x14a518 Map Coverage
- bit0-7 - Uru - Deep North
0x14a519 Map Coverage
- bit0-7 - Uru - Deep North
0x14a51a Map Coverage
- bit3-7 - Uru - Deep North
0x14a51b Map Coverage
- bit0-7 - Uru - Deep North
0x14a51c Map Coverage
- bit1-4 - Underground Ruins B1
0x14a51d Map Coverage
- bit0-2 - Underground Ruins B1
0x14a51e Map Coverage
- bit0, 4-7 - Underground Ruins B1
0x14a51f Map Coverage
- bit1-2, 4-7 - Underground Ruins B1
0x14a520 Map Coverage
- bit2-5 - Underground Ruins B2F East
0x14a521 Map Coverage
- bit2 - Underground Ruins B1
0x14a522 Map Coverage
- bit0, 5-6 - Underground Ruins B2F East
0x14a523 Map Coverage
- bit1, 4-5, 7 - Underground Ruins B2F East
0x14a524 Map Coverage
- bit5-7 - Underground Ruins B2F East
0x14a525 Map Coverage
- bit2-3, 7 - Underground Ruins B2F East
0x14a526 Map Coverage
- bit2-3, 5-7 - Underground Dome
0x14a527 Map Coverage
- bit0, 5-7 - Underground Ruins B2F East
0x14a528 Map Coverage
- bit2-6 - Underground Ruins
0x14a529 Map Coverage
- bit0 - Underground Ruins
0x14a52a Map Coverage
- bit0-1, 4-5 - Underground Ruins B3F East
0x14a52b Map Coverage
- bit1-2 - Underground Ruins B3F East
0x14a52c Map Coverage
- bit5 - Underground Ruins B3F East
- bit2-3 - Underground Ruins B3F West
0x14a52d Map Coverage
- bit1, 5-7 - Underground Ruins B3F East
0x14a52e Map Coverage
- bit1, 3-4, 6-7 - Underground Ruins B3F West
0x14a52f Map Coverage
- bit0, 5-6 - Underground Ruins B3F West
0x14a530 Map Coverage
- bit7 - Underground Ruins B3F West
0x14a531 Map Coverage
- bit0-1, 4-6 - Underground Ruins B3F West
0x14a532 Map Coverage
- bit2-6 - Underground Ruins B4F
0x14a534 Map Coverage
- bit0-1, 6 - Underground Ruins B4F
0x14a535 Map Coverage
- bit0-2, 4-6 - Underground Ruins B4F
0x14a536 Map Coverage
- bit0-2, 5-6 - Underground Ruins B4F
0x14a537 Map Coverage
- bit3, 5-7 - Underground Ruins B4F
0x14a538 Map Coverage
- bit0-1 - Underground Ruins B4F
0x14a539 Map Coverage
- bit1-3, 7 - Underground Ruins B4F
0x14a53b Map Coverage
- bit4-7 - Underground Ruins B4F
0x14a53c Map Coverage
- bit0-1 - Underground Ruin BF5
0x14a53e Map Coverage
- bit0-7 - Underground Ruin BF5
0x14a53f Map Coverage
- bit0, 7 - Underground Ruin BF5
0x14a540 Map Coverage
- bit1-3 - Underground Ruin BF5
0x14a541 Map Coverage
- bit1, 3 - Underground Ruin BF5
0x14a542 Map Coverage
- bit3 - Underground Ruin BF5
0x14a543 Map Coverage
- bit1, 5-7 - Underground Ruin BF5
0x14a544 Map Coverage
- bit0-5 - Underground Ruins B?F
0x14a545 Map Coverage
- bit1-2, 7 - Underground Ruin BF5
0x14a546 Map Coverage
- bit2-3, 5-7 - Underground Ruins B?F
0x14a547 Map Coverage
- bit2-3, 5-6 - Underground Ruins B?F
0x14a548 Map Coverage
- bit2-7 - Underground Ruins B?F
0x14a549 Map Coverage
- bit1-5, 7 - Underground Ruins B?F
0x14a54a Map Coverage
- bit0-7 - Underground Ruins B?F
0x14a54b Map Coverage
- bit0-2, 4-5 - Underground Ruins B?F
0x14a54c Map Coverage
- bit4-7 - Underground Ruins B??F
- bit0-3 - Imperial Air Force Post
0x14a54d Map Coverage
- bit3-4 - Underground Ruins B?F
0x14a54e Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a54f Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a550 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a551 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a552 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a553 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a554 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a555 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a556 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a557 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a558 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a559 Map Coverage
- bit0-7 - Imperial Air Force Post
0x14a55a Map Coverage
- bit0-7 - Forest of Zoah
0x14a55b Map Coverage
- bit0-7 - Forest of Zoah
0x14a55c Map Coverage
- bit0-7 - Forest of Zoah
0x14a55d Map Coverage
- bit0-7 - Forest of Zoah
0x14a55e Map Coverage
- bit0-7 - Forest of Zoah
0x14a55f Map Coverage
- bit0-7 - Forest of Zoah
0x14a560 Map Coverage
- bit0-7 - Forest of Zoah
0x14a561 Map Coverage
- bit0-7 - Forest of Zoah
0x14a562 Map Coverage
- bit0-7 - Forest of Zoah
0x14a563 Map Coverage
- bit0-7 - Forest of Zoah
0x14a564 Map Coverage
- bit0-7 - Forest of Zoah
0x14a565 Map Coverage
- bit0-7 - Forest of Zoah
0x14a566 Map Coverage
- bit0-7 - Forest of Zoah
0x14a567 Map Coverage
- bit0-7 - Forest of Zoah
0x14a568 Map Coverage
- bit0-7 - Forest of Zoah
0x14a569 Map Coverage
- bit0-7 - Forest of Zoah
0x14a56a Map Coverage
- bit0-7 - Forest of Zoah
0x14a56b Map Coverage
- bit0-7 - Forest of Zoah
0x14a56c Map Coverage
- bit0-7 - Forest of Zoah
0x14a56d Map Coverage
- bit0-7 - Forest of Zoah
0x14a56e Map Coverage
- bit2,3 - Inside Forest of Zoah
0x14a56f Map Coverage
- bit0-7 - Forest of Zoah
0x14a570 Map Coverage
- bit1-2,4 - Inside Forest of Zoah
0x14a571 Map Coverage
- bit1-4 - Inside Forest of Zoah
0x14a572 Map Coverage
- bit1,4-6 - Inside Forest of Zoah
0x14a573 Map Coverage
- bit1-2,4,6 - Inside Forest of Zoah
0x14a574 Map Coverage
- bit1,3,5 - Inside Forest of Zoah
0x14a575 Map Coverage
- bit1-5 - Inside Forest of Zoah
0x14a576 Map Coverage
- bit1-6 - Inside Forest of Zoah
0x14a577 Map Coverage
- bit1-3,5-6 - Inside Forest of Zoah
0x14a578 Map Coverage
- bit1-5 - Inside Forest of Zoah
0x14a579 Map Coverage
- bit1-4,6 - Inside Forest of Zoah
0x14a57a Map Coverage
- bit3-4 - Inside Forest of Zoah
0x14a57b Map Coverage
- bit4-5 - Inside Forest of Zoah
0x14a57c Map Coverage
- bit0-7 - Forest of Zoah-Red Ruins
0x14a57d Map Coverage
- bit0-7 - Forest of Zoah-Red Ruins
0x14a57e Map Coverage
- bit0-7 - Forest of Zoah-Red Ruins
0x14a57f Map Coverage
- bit0-7 - Forest of Zoah-Red Ruins
0x14a580 Map Coverage
- bit0-7 - Forest of Zoah-Red Ruins
0x14a581 Map Coverage
- bit0-7 - Forest of Zoah-Red Ruins
0x14a582 Map Coverage
- bit0-7 - Forest of Zoah-Red Ruins
0x14a583 Map Coverage
- bit0-7 - Forest of Zoah-Red Ruins
0x14a584 Map Coverage
- bit5 - The Tower - Entrance
- bit0 - The Tower 2F
0x14a585 Map Coverage
- bit6,7- The Tower 1F East
0x14a586 Map Coverage
- bit0,4,6-7 - The Tower 2F
0x14a587 Map Coverage
- bit1,6-7 - The Tower 2F
0x14a588 Map Coverage
- bit2-6 - The Tower 2F
0x14a589 Map Coverage
- bit0-3,5-7 - The Tower 2F
0x14a58a Map Coverage
- bit0,2-7 - The Tower 3F
0x14a58b Map Coverage
- bit0,3,5,7 - The Tower 3F
0x14a58c Map Coverage
- bit0,2-4,7 - The Tower 3F
0x14a58d Map Coverage
- bit0,2-4,7 - The Tower 3F
0x14a58e Map Coverage
- bit0,2,4,6-7 - The Tower 3F
0x14a58f Map Coverage
- bit0-2,4,6-7 - The Tower 3F
0x14a590 Map Coverage
- bit3-5,7 - The Tower 3F
0x14a591 Map Coverage
- bit2-7 - The Tower 3F
0x14a592 Map Coverage
- bit0-2, 6 - The Tower 4F
0x14a593 Map Coverage
- bit1-7 - The Tower 4F
0x14a594 Map Coverage
- bit4-7 - The Tower 4F
0x14a595 Map Coverage
- bit1, 5, 7 - The Tower 4F
0x14a596 Map Coverage
- bit2, 5-7 - The Tower 5F
0x14a597 Map Coverage
- bit0-3 - The Tower 5F
0x14a598 Map Coverage
- bit0-5 - The Tower 5F
0x14a599 Map Coverage
- bit1,3-6 - The Tower 5F
0x14a59a Map Coverage
- bit1 - The Tower 6F
0x14a59c Map Coverage
- bit4 - The Tower 7F East
- bit0-3 - The Tower 7F South
0x14a59d Map Coverage
- bit6 - The Tower 6F
- bit0-1 - The Tower 7F South
0x14a59e Map Coverage
- bit2 - The Tower 7F East
- bit0-1,4,7 - The Tower 7F South
0x14a59f Map Coverage
- bit3 - The Tower 7F East
- bit0-2,4-5 - The Tower 7F South
0x14a5a0 Map Coverage
- bit5-7 - The Tower 7F East
0x14a5a1 Map Coverage
- bit1,6-7 - The Tower 7F East
0x14a5a2 Map Coverage
- bit3 - The Tower 8F West
0x14a5a3 Map Coverage
- bit5-7 - The Tower 7F East
0x14a5a4 Map Coverage
- bit3-4 - The Tower West Passage
- bit0-1,5-7 - The Tower 8F
0x14a5a5 Map Coverage
- bit0-1,7 - The Tower 8F
- bit3-6 - The Tower 8F West
0x14a5a6 Map Coverage
- bit2 - The Tower 8F North Passage
- bit5-7 - The Tower 8F
0x14a5a7 Map Coverage
- bit2 - The Tower 8F Inner Passage
- bit3 - The Tower 8F West Passage
- bit0-1,4-7 - The Tower 8F
0x14a5a8 Map Coverage
- bit0-2 - The Tower 8F North
0x14a5aa Map Coverage
- bit3-4 - The Tower 9F West Passage
- bit0-1,5,7 - The Tower 9F East Passage
0x14a5ab Map Coverage
- bit0-5 - The Tower 9F East Passage
- bit7 - The Tower 9F
0x14a5ac Map Coverage
- bit4-5 - The Tower 9F East Passage
- bit2 - The Tower 9F North
0x14a5ad Map Coverage
- bit2-4 - The Tower 9F West Passage
- bit1 - The Tower Inner Passage
- bit7 - The Tower East Passage
- bit3-5 - Tower 9F
0x14a5ae Map Coverage
- bit2 - The Tower 9F North
0x14a5af Map Coverage
- bit5-6 - The Tower 9F East Passage
- bit2 - The Tower 9F North
0x14a5b0 Map Coverage
- bit3 - The Tower 10F
0x14a5b2 Map Coverage
- bit6-7 - The Tower 10F
0x14a5b3 Map Coverage
- bit0-1, 6 - The Tower 10F
0x14a5b4 Map Coverage
- bit1,3-5 - The Tower 11F
0x14a5b5 Map Coverage
- bit0,2-7 - The Tower 11F
0x14a5b6 Map Coverage
- bit3-4 - The Tower 11F
0x14a5b7 Map Coverage
- bit2 - The Tower 11F
0x14a5b8 Map Coverage
- bit6 - The Tower 12F
0x14a5b9 Map Coverage
- bit1-3 - The Tower 12F
0x14a5ba Map Coverage
- bit7 - The Tower 13F
0x14a5bb Map Coverage
- bit2-4 - The Tower 13F
0x14a5bc Map Coverage
- bit1-3 - The Tower 14F
- bit5-7 - The Tower 14F East
0x14a5bd Map Coverage
- bit0-1 - The Tower 15F East
0x14a5be Map Coverage
- bit4 - The Tower 14F North
0x14a5bf Map Coverage
- bit0-1 - The Tower 14F
0x14a5c0 Map Coverage
- bit4 - The Tower 14F North
0x14a5c1 Map Coverage
- bit4 - The Tower 14F North
0x14a5c2 Map Coverage
- bit2-3 - The Tower 15F East 1
- bit5-6 - The Tower 15F West
0x14a5c3 Map Coverage
- bit0-2 - The Tower 15F East 1
0x14a5c5 Map Coverage
- bit0-2 - The Tower 15F East 2
0x14a5c6 Map Coverage
- bit1,3,5, 7 - The Tower - Bottom Floors
0x14a5c7 Map Coverage
- bit1, 3, 5, 7 - The Tower - Bottom Floors
0x14a5c8 Map Coverage
- bit1,3,5,7 - The Tower - Middle Floors
0x14a5c9 Map Coverage
- bit7 - The Tower - Hanger 1
- bit1,3,5 - The Tower - Middle Floors
0x14a5ca Map Coverage
- bit1,3,5,7 - The Tower - Upper Floors
0x14a5cb Map Coverage
- bit5,7 - The Tower - Hanger 2
- bit1,3 - The Tower - Upper Floors
0x14a5cd Map Coverage
- bit7 - The Tower - Upper Floors
========MORE EVENTS=========
0x14a616 Event
- bit4 - Guy in Zoah tells you he can't pay you back
- bit6 - Get the Dragon Book 2
0x14a618 Event
- bit0 - Meet Enkak
- bit3 - Obtain Berserk Vampire from An'jou
0x14a61a Events
- bit5 - Ask Gash about Worm Tunnels
- bit6 - Ask Gash about the Dragon
- bit1 - Ask Gash about the Ancient Age
- bit4 - Ask Gash about the Ruins
- bit0 - Ask Gash about Monsters
- bit7 - Ask Gash about Seekers
0x14a61b Events
- bit1 - Ask Gash about Craymen
- bit2 - Ask Gash about Oasis
- bit6 - Sold Tobitama Rock?
0x14a61d Event
- bit7 - Gash asks for a ride
- bit6 - Ask about crossing the desert
- bit5 - Ask Gash about Underground Ruins
- bit4 - Ask Gash about the Empire
0x14a622 Event
- bit4 - talk to Vaiman again and get 500d
- bit5 - talk to Vaiman after Imperial Air Force Post
0x14a623 Events
- bit0 - Sold Tobitama Rock?
0x14a624 Event
- bit0 - Talk to Paet before going to the tower
0x14a626 Events - Yerato Pipe Quest?
- bit1 - Woman in bar in Zoah
0x14a628 Events
- bit7 - Sold Large Gun to Jared
0x14a629 Events
- bit0 - Get Assassin part from Jared
0x14a62b Event
- bit6 - Talk to Hunter after giving the Verato pipe to woman
0x14a62e Event
- bit2 - Get pass to Holy District
- bit4 - Find out that someone is sick
0x14a62f Treasures
- bit2 - Holy District - Bible 1
- bit3 - Discover Radgam's Body
- bit4 - Excavation Site - Stolarium
- bit5 - Excavation Site - Dinys Chip
0x14a631 Event
- bit2 - Get pass to Holy District
0x14a64c Event
- bits5-7 - Talking to Fei
0x14a64d Events
- bit0-1 - Get Fei to say she'll miss you.
0x14a653 Events
- bit0-3 - Hunter Quiz 0x0e when you win
0x14a656 Events
- bit4-5 - elevator releases
0x14a658 Event
- bit0 - Offend your dragon
0x14a659 Treasure
- bit3 - Zoah House - Lamp Oil x1
- bit4 - Zoah House - Recover x2
- bit6 - Holy District - Zoah Harvest
- bit7 - Holy District - Zoah Harvest
0x14a65a Dragon Condition?
- bit6 - He's waiting for you to do something
- bit7 - Do something (smile, pet, etc)
=========Inventory===========
0x14a670 Tri-Blast Chip Qty
0x14a671 Dual Blast Chip Qty
0x14a672 Elixir Minor Qty
0x14a673 Flash Chip Qty
0x14a674 Dinys Chip Qty
0x14a675 Berserk Micro Qty
0x14a676 Event-Treasure
- bit0 - Get Shell Plate
0x14a677 Stolarium Qty
0x14a678 Bone Slasher Qty
0x14a679 Gipson Lens Qty
0x14a67a Albertson Fan Qty
0x14a67b Olfactory Lobe Qty
0x14a67c Gem Stone Qty
0x14a67d Nando Drill Qty
0x14a67e Gara Qty
0x14a67f Coolia's Dung Qty
0x14a680 Golia Fang Qty
0x14a681 Golia Shell Qty
0x14a682 Golia Pod Qty
0x14a683 Golia Tail Qty
0x14a684 Zaal Nuts Qty
0x14a685 Relic - Shoes
0x14a686 Gem Lens
0x14a687 Lamp Oil Qty
0x14a688 Zoah Harvest Qty
0x14a689 Amirkhan Ring Qty
0x14a68a Macral Shell Qty
0x14a68b Macral Liquid Qty
0x14a68c Feener Armor Qty
0x14a68d Ascuncion Meat Qty
0x14a68e Lindstrum Unit Qty
0x14a68f Lickuern Eyes Qty
0x14a690 Relic - Armor Qty
0x14a691 Relic - Weaponry Qty
0x14a692 Macran Jewel Qty
0x14a693 Relic - Engine Qty
0x14a694 Elixir Maxis Qty
0x14a695 Elixir Medis Qty
0x14a696 Berserk Minor Qty
0x14a697 Full Elixir Qty
0x14a698 Berserk Maxis Qty
0x14a699 Berserk Medis Qty
0x14a69a Revive Qty
0x14a69b Ambrosia Qty
0x14a69c Recover Qty
0x14a69d Antidote Qty
0x14a69e Power Chip Qty
0x14a69f Shield Chip Qty
0x14a6a0 Speed Chip Qty
0x14a6a1 Armor Chip Qty
0x14a6a2 Free Action Qty
0x14a6a3 Restore Speed Qty
0x14a6a4 Unbind Qty
0x14a6a5 Anesthetic Qty
0x14a6a7 Telepathy Shard Qty
0x14a6a8 Mauler Qty
0x14a6a9 High Vulcan Qty
0x14a6aa Berserk Vampire Qty
0x14a6ab Pulverizer Qty
0x14a6ac Sniper Qty
0x14a6ad Berserk Leech Qty
0x14a6ae Assassin Qty
0x14a6af Tri-Burst Qty
========Other=========
0x14a6bc Laser Rank
- 0x01 - 1
- 0x06 - 6 - Light Wing
- 0x07 - 7 - Solo Wing"
0x14a6c6 Gun Attachment
- 0x3a - High Vulcan
- 0x3b - Mauler
- 0x3c - Pulverizer
- 0x3d - Berserk Vampire
- 0x3e - Berserk Leech
- 0x3f - Sniper
- 0x40 - Tri-Burst
- 0x41 - Assassin
0x14a6c8 16-bit - Laser Power Attribute
0x14a6ca 16-bit - Shot Power Attribute (Base)
0x14a6cc 16-bit - Current HP
0x14a6d0 16-bit - BP
0x14a6d4 16-bit - Total HP
0x14a6dc 16-bit - EXP Overflow
0x14a6de 16-bit - EXP
0x14a6f4 16-bit- Dyne Overflow
0x14a6f6 16-bit - Dyne
0x14a6f8 16-bit - Game timer overflow
0x14a6fa 16-bit Game timer
0x14a736 Spirital Closeness Points
0x14a73a Related to Spirital Closeness
- +1 - Smile
- -1 - Ignore
- +2 - Pet
0x14a773 Dragon Type
- 0x00 - Normal
- 0x01 - Defense
- 0x02 - Attack
- 0x03 - Agility
- 0x04 - Spiritual
0x14a778 Dragon Stats - Defense
0x14a77a Dragon Stats - Attack
0x14a77c Dragon Stats - Agility
0x14a77e Dragon Stats - Spirit
0x14b254 Menu Background Data
0x14b255 Menu Border
0x14b26c Menu Frame
0x14b34d Menu Background
0x14a382 0x12 - Crosshair active (field), 0x1f - Examining
0x14a386 Dialogue box timer
0x14a388 32-bit Dialogue ID
0x14a395 Something to do with crosshairs highlighting something
0x1503bd Battle Position
- 0x00 - Front
- 0x01 - Left
- 0x02 - Rear
- 0x03 - Right
0x15042d Battle Position
- 0x00 - Front
- 0x01 - Left
- 0x02 - Rear
- 0x03 - Right
0x1504a0 16-bit - altitude
0x152592 0x00 - Good Fight, 0x05 - Close Call
0x152b38 Enemy Color Adjustment - Blue
0x152b3a Enemy Color Adjustment - Red
0x152b3b Enemy Color Adjustment - Green
0x153246 [16-bit] Pointer Start
+0x1d0006 x6
..+0x1d0006 - Box Games Pointer
...|+0x1d0002 - Fleet of the Lake pointer chain start
...|..+0x1d0002
...|....+0x1d0002
...|......+0x1d0006 - [16-bit] Fleet of the Lake data pointer
...|........+0x1d001e - [16-bit] Time Left
...|........+0x1d0052 - [16-bit] Status
...|..........0x03 - Initial Loading
...|..........0x04 - ""Ready"" messages
...|..........0x06 - In Progress
...|..........0x07 - Done
...|..........0x08 - Exit
...|........+0x1d005e - [16-bit] Score, low bytes
...|+0x1d0006 - Ancient Valley Race pointer chain start
......+0x1d0002 x4
........+0x1d0006 x2
..........+0x1d0002 x35 - Fleet of the Lake data pointer
............+0x1d001a - [16-bit] Current Time (frames)
............+0x1d001e - [16-bit] Finished Race Time, minutes only
............+0x1d0022 - [16-bit] Finished Race Time, seconds only
............+0x1d0026 - [16-bit] Finished Race Time, milliseconds only
............+0x1d0032 - [16-bit] WR Time, minutes only
............+0x1d0036 - [16-bit] WR Time, seconds only
............+0x1d003a - [16-bit] WR Time, milliseconds only
............+0x1d003c - [16-bit] Race Status
..............0x00 - Initial Loading
..............0x01 - In Progress
..............0x02 (2 frames) ->0x03 - Over (Finish or Time Out)
............+0x1d0040 - [8-bit] New Record Message
..............0x00 - No
..............0x01 - Yes
............+0x1d0041 - [8-bit] Finished
..............0x00 - No (In Progress or Fail)
..............0x01 - Yes
Hi @televandalist, I truly appreciate your patience and communication within the months past.
I am eventually trying to get all memory addresses to be explicit, so I just want to understand your intended values in this example:
0x04bca0 Mutated Type - Common - Pattergo - Best Rank
- 0x00 - Narrow Escape
- 0x01 - Close Call
- 0x02 - Good Fight
- 0x03 - Great Fight
- 0x04 - Excellent!
Added offset you may have intended? Would these be the correct value of what you aimed for?
0x04bca000 - Narrow Escape
0x04bca001 - Close Call
0x04bca002 - Good Fight
0x04bca003 - Great Fight
0x04bca004 - Excellent!
I don't think you would have meant 0x04bca1
+ 0x01
resulting in 0x04bca1
for Close Call, as that would conflict with:
0x04bca1 Mutated Type - Common - Pattergo - Number of times fought
.
I have just copied all your data into an MD file and am happy for you to just push this attached RAM_MAP.md in and make a PR with what you have here already, because I want you to take credit in your contribution, here's CONTRIBUTING.
Even if you don't feel like pushing it, my CONTRIBUTING guide is not great, or you just want to answer me on that one example, or you have any other feedback, I will respect any decision you proceed with, because I am thankful for all you have done :)
Wow, sorry it's been so long. Lots of stuff IRL and other obligations eating up my time. I've had multiple moments over the last several months where I meant to come back to this.
For the enemy battle ranks, using Pattergo as the example: The RAM address 0x04bca0
is what stores the players best rank when fighting that enemy. The ranks are represented by the values/modifiers 0x00
for Narrow Escape, 0x01
for Close Call, 0x02
for Good Fight, etc. So those are not offsets.
I think I mentioned this before, but there are some things that are labeled the way they are because of the how the RetroAchievements toolkit works. Also, the endianness is a bit strange. For example:
0x14a6f8 = 16-bit - Game timer overflow
0x14a6fa = 16-bit - Game timer
If I change it to 32-Bit view, the time will say 29db0001
. 32-Bit BE is 0100db29
. It should be 000129db
. That's, what, middle endian?
The endianness also affects how we work with pointers:
0x153246 [16-bit] Pointer Start
+0x1d0006 x6
..+0x1d0006 - Box Games Pointer
...|+0x1d0002 - Fleet of the Lake pointer chain start
...|..+0x1d0002
...|....+0x1d0002
...|......+0x1d0006 - [16-bit] Fleet of the Lake data pointer
...|........+0x1d001e - [16-bit] Time Left
...|........+0x1d0052 - [16-bit] Status
...|..........0x03 - Initial Loading
...|..........0x04 - ""Ready"" messages
...|..........0x06 - In Progress
...|..........0x07 - Done
...|..........0x08 - Exit
...|........+0x1d005e - [16-bit] Score, low bytes
The repeating/stacking of offsets there is due to it being displayed like this:
The actual pointer is at 0x153244 and should be pointing to 0x0d0038
(technically, 0x060d0038
, but we'd ignore the 0x06000000
due to some physical vs virtual RAM stuff that's admittedly a bit lost on me 😆) . We even have this as a disclaimer at the top of every code note page: The RetroAchievements addressing scheme for most systems is to access the system memory at address $00000000, immediately followed by the cartridge memory. As such, the addresses displayed below may not directly correspond to the addresses on the real hardware.
Hopefully I didn't make all this even more confusing.
I kept getting sidetracked, so this is a quick dump of what I have saved on RA.org. I have some local stuff to sift through and some corrections to make on some of the later, more dynamic addresses. Let me know if you'd prefer a different format. I'll open a PR once I have it more organized.