Closed RobertBaruch closed 2 years ago
Copying Neo.Lua.dll
from the nuget package dir (C:\Users\xxx\.nuget\packages\neolua\1.3.13\lib\netstandard2.0\Neo.Lua.dll
) into Neos_Data/Managed
solved that issue.
A bit hacky. Maybe it can go into the same directory as the plugin instead (Libraries)?
I set it up to copy to the plugins directory as you suggested, and provided it as part of the launch options for neos. This will put an error in the log (since it's not a neos plugin), but will still load it into memory where it can be used by the asset generator plugin.
Fixed in 4bf69f8c9d289eebf23e21bbb9d91827200a2ded
Thanks!