Open RisaDev opened 1 month ago
Seems like those bones are controlled by kinedriver as they are referenced in kdb. I guess the eventual goal will be to figure out why kinedriver is disabled outside of cutscenes and gpose and if it is possible to enable it without breaking anything.
Seems to be limitation of the game. Might be possible to fix by hooking into some function but this is a low priority for me. If anyone is willing to take a look - you're more than welcome.
Known bones with this limitation: j_f_eyeprm01 j_firisprm