Open ScottGarryFoster opened 3 years ago
Using the ridged-body not the transform (therefore using collisions), setup the movement for the Player along with tests for the movement.
This is basic movement, using the direction keys, not jump.
Using the ridged-body not the transform (therefore using collisions), setup the movement for the Player along with tests for the movement.
This is basic movement, using the direction keys, not jump.