Aetolia / Vinyl

The game engine built on Unity for the productions of the games
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Apply movement to user input taking into account collisions #10

Open ScottGarryFoster opened 3 years ago

ScottGarryFoster commented 3 years ago

Using the ridged-body not the transform (therefore using collisions), setup the movement for the Player along with tests for the movement.

This is basic movement, using the direction keys, not jump.