Aetolia / Vinyl

The game engine built on Unity for the productions of the games
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Make the camera no longer collide with objects and always see the player #25

Open ScottGarryFoster opened 3 years ago

ScottGarryFoster commented 3 years ago

Using the sphere design create a solution for collisions within the camera so that the player is visible on the camera.

Requires: https://github.com/Aetolia/Vinyl/issues/24 this to be completed as it's the implementation of the basic camera.