For OpenGL this means a nice buffer interface via VBOs. For WebGL, sadness, and hacks so we can pretend there is a nice buffer interface, much like UBOs. Also, index buffers.
Also like UBOs, this should (in theory) be uploadable by user code.
Interlaced vertex arrays is out of scope for dream machine.
For OpenGL this means a nice buffer interface via VBOs. For WebGL, sadness, and hacks so we can pretend there is a nice buffer interface, much like UBOs. Also, index buffers.
Also like UBOs, this should (in theory) be uploadable by user code.
Interlaced vertex arrays is out of scope for dream machine.