Aeva / m.grl

Midnight Graphics & Recreation Library
http://mgrl.midnightsisters.org
GNU Lesser General Public License v3.0
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multiple uv map export support #172

Open Aeva opened 9 years ago

Aeva commented 9 years ago

Currently, the blender exporter only allows for one uv map to be present.

What would be nice instead, is if a collection of objects could have their own local UV maps, but then also there be a lightmap unwrap for the entire scene, using the texture atlas functionality.

This could allow for some interesting compositing, like projecting decals onto objects while creating a level, as it could also be used to do high quality light map bakes.

This might require some revisions to the jta importer.