Currently, the blender exporter only allows for one uv map to be present.
What would be nice instead, is if a collection of objects could have their own local UV maps, but then also there be a lightmap unwrap for the entire scene, using the texture atlas functionality.
This could allow for some interesting compositing, like projecting decals onto objects while creating a level, as it could also be used to do high quality light map bakes.
This might require some revisions to the jta importer.
Currently, the blender exporter only allows for one uv map to be present.
What would be nice instead, is if a collection of objects could have their own local UV maps, but then also there be a lightmap unwrap for the entire scene, using the texture atlas functionality.
This could allow for some interesting compositing, like projecting decals onto objects while creating a level, as it could also be used to do high quality light map bakes.
This might require some revisions to the jta importer.