This feature would be some mechanism to do mesh processing filters between pulling data out of JTA files and assembling it into arrays that can be uploaded to the GPU. The JTA format might contain a mechanism to hint that such a filter should be ran on a particular model, and the blender exporter might in some cases be able to use an object's modifier stack to invoke one of these, though the goal is not to recreate the modifier stack.
Particularly, this ticket should be able to accomplish that which Blender's Subdivision Surface modifier does.
This feature would be some mechanism to do mesh processing filters between pulling data out of JTA files and assembling it into arrays that can be uploaded to the GPU. The JTA format might contain a mechanism to hint that such a filter should be ran on a particular model, and the blender exporter might in some cases be able to use an object's modifier stack to invoke one of these, though the goal is not to recreate the modifier stack.
Particularly, this ticket should be able to accomplish that which Blender's Subdivision Surface modifier does.