Closed Aeva closed 8 years ago
I have the old functionality restored it seems, but I'm realizing that the two eye cameras never rotate relative to the parent camera, and so I think I need to split this function into a view matrix driver and a world matrix driver.
the split thing seems to be fine now; now the individual view matrices are just wrong for manually positioned cameras >_>
ok, basically fixed this, just two things remain:
The regression happened due to poor testing of #200. It might be trivial to restore part of the old functionality here abouts... if I'm remembering right.