I don't have an example offhand, but it would be neat to support backpals and area-wide tinting.
This is the command for area-wide tinting:
seteffect red, green, blue, luma;
If memory serves, r/g/b are multiplied against the room, and luma sets how dark it is, though not entirely sure. It might just be an alpha value, blending the board against a black background.
Related, but possibly the scope for another ticket:
drawoverplayer;
drawunderplayer;
drawaslight;
These would mostly just effect the z sorting, since there is no "player". "draw as light" means something should be composited after the "light" is applied rather than before.
I don't have an example offhand, but it would be neat to support backpals and area-wide tinting.This is the command for area-wide tinting:
If memory serves, r/g/b are multiplied against the room, and luma sets how dark it is, though not entirely sure. It might just be an alpha value, blending the board against a black background.
Related, but possibly the scope for another ticket:
These would mostly just effect the z sorting, since there is no "player". "draw as light" means something should be composited after the "light" is applied rather than before.