Open keg1053585864 opened 4 months ago
Hey! Nice hearing you were using the repo. Perhaps you can post a screenshot of the problem?
I will also note that this is an ongoing development for Ray marching in shadergraph and not a working solution. Perhaps you can post the image in the unity forum thread (link in readme)? Then hopefully more developers will notice it and help us make it work :)
I used this method to render SDF modeling, but found that when the screen space is reflected, the reflected object is still the Mesh Filter mesh body, is there any solution?