AfarsheziF / HDRP-ShaderGraph-Ray-Marching

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SDF Reflection Error #1

Open keg1053585864 opened 4 months ago

keg1053585864 commented 4 months ago

I used this method to render SDF modeling, but found that when the screen space is reflected, the reflected object is still the Mesh Filter mesh body, is there any solution?

AfarsheziF commented 4 months ago

Hey! Nice hearing you were using the repo. Perhaps you can post a screenshot of the problem?

I will also note that this is an ongoing development for Ray marching in shadergraph and not a working solution. Perhaps you can post the image in the unity forum thread (link in readme)? Then hopefully more developers will notice it and help us make it work :)