Open ziyu opened 5 years ago
android.os.Parcel.readException(Parcel.java:2017) android.os.Parcel.readException(Parcel.java:1959) android.app.INotificationManager$Stub$Proxy.createNotificationChannels(INotificationManager.java:1565) android.app.NotificationManager.createNotificationChannels(NotificationManager.java:456) android.app.NotificationManager.createNotificationChannel(NotificationManager.java:444) net.agasper.unitynotification.UnityNotificationManager.CreateChannel(UnityNotificationManager.java:58) net.agasper.unitynotification.UnityNotificationManager.createChannelIfNeeded(UnityNotificationManager.java:67) net.agasper.unitynotification.UnityNotificationManager.SetNotification(UnityNotificationManager.java:77) com.unity3d.player.UnityPlayer.nativePause(Native Method) com.unity3d.player.UnityPlayer.l(Unknown Source:0) com.unity3d.player.UnityPlayer$22.run(Unknown Source:2) android.os.Handler.handleCallback(Handler.java:794) android.os.Handler.dispatchMessage(Handler.java:99) android.os.Looper.loop(Looper.java:173) com.unity3d.player.UnityPlayer$e.run(Unknown Source:32) UnityEngine.AndroidJNISafe.CheckException () (at <00000000000000000000000000000000>:0) UnityEngine.AndroidJavaObject._CallStatic (System.String methodName, System.Object[] args) (at <00000000000000000000000000000000>:0)
always show me this exception.how to fix it...
android.os.Parcel.readException(Parcel.java:2017) android.os.Parcel.readException(Parcel.java:1959) android.app.INotificationManager$Stub$Proxy.createNotificationChannels(INotificationManager.java:1565) android.app.NotificationManager.createNotificationChannels(NotificationManager.java:456) android.app.NotificationManager.createNotificationChannel(NotificationManager.java:444) net.agasper.unitynotification.UnityNotificationManager.CreateChannel(UnityNotificationManager.java:58) net.agasper.unitynotification.UnityNotificationManager.createChannelIfNeeded(UnityNotificationManager.java:67) net.agasper.unitynotification.UnityNotificationManager.SetNotification(UnityNotificationManager.java:77) com.unity3d.player.UnityPlayer.nativePause(Native Method) com.unity3d.player.UnityPlayer.l(Unknown Source:0) com.unity3d.player.UnityPlayer$22.run(Unknown Source:2) android.os.Handler.handleCallback(Handler.java:794) android.os.Handler.dispatchMessage(Handler.java:99) android.os.Looper.loop(Looper.java:173) com.unity3d.player.UnityPlayer$e.run(Unknown Source:32) UnityEngine.AndroidJNISafe.CheckException () (at <00000000000000000000000000000000>:0) UnityEngine.AndroidJavaObject._CallStatic (System.String methodName, System.Object[] args) (at <00000000000000000000000000000000>:0)
always show me this exception.how to fix it...