I notice by using AXEmojiView-GoogleProvider, it can full-fill our requirement. However, the project itself come with >3000 PNG files, with total size >15MB.
We only plan to use TextView and EditText for rendering.
We prefer not to use a predefined PNG image files in our case. Not only it consumes more space, it will also outdated, if Google ever change their emoji look n feel, in future Android release.
I was wondering, is it feasible for us, to use TextView in AXEmojiRecyclerAdapter?
For instance, changing the code from
@NonNull
@Override
public ViewHolder onCreateViewHolder(@NonNull ViewGroup viewGroup, int i) {
FrameLayout frameLayout = new FrameLayout(viewGroup.getContext());
AXEmojiImageView emojiView = new AXEmojiImageView(viewGroup.getContext());
int cw = Utils.getColumnWidth(viewGroup.getContext());
frameLayout.setLayoutParams(new FrameLayout.LayoutParams(cw, cw));
frameLayout.addView(emojiView);
int dp6 = Utils.dpToPx(viewGroup.getContext(), 6);
emojiView.setPadding(dp6, dp6, dp6, dp6);
return new ViewHolder(frameLayout);
}
@Override
public void onBindViewHolder(@NonNull ViewHolder viewHolder, int i) {
FrameLayout frameLayout = (FrameLayout) viewHolder.itemView;
final AXEmojiImageView emojiView = (AXEmojiImageView) frameLayout.getChildAt(0);
Emoji emoji = emojis.get(i);
emojiView.setEmoji(variantEmoji.getVariant(emoji));
//ImageLoadingTask currentTask = new ImageLoadingTask(emojiView);
//currentTask.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, emoji, null, null);
emojiView.setOnEmojiActions(events, false);
}
to
@NonNull
@Override
public ViewHolder onCreateViewHolder(@NonNull ViewGroup viewGroup, int i) {
FrameLayout frameLayout = new FrameLayout(viewGroup.getContext());
AXEmojiImageView emojiView = new AXEmojiImageView(viewGroup.getContext());
int cw = Utils.getColumnWidth(viewGroup.getContext());
frameLayout.setLayoutParams(new FrameLayout.LayoutParams(cw, cw));
//frameLayout.addView(emojiView);
TextView textView = new TextView(viewGroup.getContext());
textView.setTextColor(Color.BLACK);
textView.setTextSize(TypedValue.COMPLEX_UNIT_SP, 24);
frameLayout.addView(textView);
int dp6 = Utils.dpToPx(viewGroup.getContext(), 6);
emojiView.setPadding(dp6, dp6, dp6, dp6);
return new ViewHolder(frameLayout);
}
@Override
public void onBindViewHolder(@NonNull ViewHolder viewHolder, int i) {
FrameLayout frameLayout = (FrameLayout) viewHolder.itemView;
final TextView emojiView = (TextView) frameLayout.getChildAt(0);
Emoji emoji = emojis.get(i);
emojiView.setText(variantEmoji.getVariant(emoji).getUnicode());
//ImageLoadingTask currentTask = new ImageLoadingTask(emojiView);
//currentTask.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, emoji, null, null);
//emojiView.setOnEmojiActions(events, false);
}
(I know the code is not yet handle hasVariants. But, this is the basic idea)
I was wondering, is it feasible, to use TextView in AXEmojiRecyclerAdapter, if we only intent to support Google emoji in Android only? It seems possible from initial testing. But, I may be missing out something.
Thank you for providing such useful framework.
Currently, our requirements are
I notice by using AXEmojiView-GoogleProvider, it can full-fill our requirement. However, the project itself come with >3000 PNG files, with total size >15MB.
We only plan to use
TextView
andEditText
for rendering.We prefer not to use a predefined PNG image files in our case. Not only it consumes more space, it will also outdated, if Google ever change their emoji look n feel, in future Android release.
I was wondering, is it feasible for us, to use
TextView
inAXEmojiRecyclerAdapter
?For instance, changing the code from
to
(I know the code is not yet handle
hasVariants
. But, this is the basic idea)I was wondering, is it feasible, to use
TextView
inAXEmojiRecyclerAdapter
, if we only intent to support Google emoji in Android only? It seems possible from initial testing. But, I may be missing out something.Thank you.