Open updatewv opened 9 months ago
if (_textDrawFader[playerid][idx][E_FADER_FROM_COLOR] == _textDrawFader[playerid][idx][E_FADER_TO_COLOR] && (_textDrawFader[playerid][idx][E_FADER_TYPE] == fade_type_text && _textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR] == _textDrawFader[playerid][idx][E_FADER_TO_OUTLINE_COLOR]))
the error could perhaps be in the '&&' operator, I changed it to '||' to be able to kill the timer, I haven't studied much how include works in general, and I don't even know if I'll need the 'fade_type_text', I did it in a hurry, so the repo owner could see this more calmly.
'OnPlayerTextDrawFaded' is not called when defined and neither is the timer killed when the animation ends. There is an infinite loop (I debugged).
PlayerTextDrawFade(playerid, playertextdraw_0[playerid], 0x000000FF, 0x00000000, fade_type_box, 25, 5);